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flow texture enhancements

 
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goshone



Joined: 11 Oct 2006
Posts: 68
Location/Company/Country: hydraulx, Santa Monica

PostPosted: Tue Jun 26, 2007 1:26 am    Post subject: flow texture enhancements Reply with quote

Would it be possible to allow for unique per particle texture coordinates when using the texture flow feature?

What I seem to be getting is a nice blending of the texture when the particles are close (flowing), but once they start to break away from the general mass, they display a texture coordinate that is visibly repeating, which blows the whole effect.

Also, it would be nice to control the falloff, especially per particle, similar to "reduce density by size".
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schoenberger
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Joined: 02 Mar 2005
Posts: 3786

PostPosted: Tue Jun 26, 2007 10:21 am    Post subject: Reply with quote

Hmm, I will check what is possible.
The texture coordinates cannot be unique to create the flow texture, but perhaps it is possible to blend between flow and default texture projection if the particles are seperated.
But I am not sure if it would be possible.
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Holger Schönberger
Binary Alchemy - digital materialization
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schoenberger
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Posts: 3786

PostPosted: Tue Jun 26, 2007 10:26 am    Post subject: Reply with quote

Or I can add a control to fade the particles away as soon as they leave the others.
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Holger Schönberger
Binary Alchemy - digital materialization
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