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BA Shader collection: XSI 6.0 recompilations

 
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schoenberger
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Joined: 02 Mar 2005
Posts: 3785

PostPosted: Thu Jan 04, 2007 8:59 pm    Post subject: BA Shader collection: XSI 6.0 recompilations Reply with quote

All BA shaders are recompiled for XSI 6.0.
Support for the new framebuffer system and MRay 3.5.


Download
Essential:
Please download the addon from the BA site:
http://www.BinaryAlchemy.de/index_dev.htm
Volume:
Please use the download link that came with the license.

Help
All help files are included into the addon. Use the ? at the shader PPG.
Some help files are updated with some images like the BA_Raylength and BA_Warp3d. Just take a quick look.

Compability
Some shaders of this release are NOT compatible with XSI 5.x
(old Mray version; exspecially the volume shaders tend to crash if compiled for the wrong Mray version).
You should not use this addon for XSI 5.x. You have to create a new workgroup for XSI 6.0+.
But you are still able to load old XSI 5.11 scenes and render them in XSI 6.0 with this new addon.


Volume 3.0 preview
Don't forget to take a look at the sneak peak of the new volume collection 3.0.

Volume and FG
There are some problems with FG and Volumes in MRay 3.5. It often renders artifacts with the changed FG in MRay 3.5.



Changes ShaderCollection - Essential:
374New_FeaturesColor Switcher: Specular Highlight
390ChangesWarp3d does not require implicit coordinates any more. (enveloped/deformed objects)
394ChangesColor_switcher: new framebuffer support
377ChangesColor_switcher: change reflection mix after transparency
383BugsLight: multiple area lights broken
367BugsRaylength: occlusion transparency bug (see bug scene), if clamp enabled
319BugsRaylength: environment lookup for reflection/refraction


Changes ShaderCollection - Volumes:
251Volume Cloudset BBparams.our_tag to state->instance before retrieving volume instance
321Volume Cloudif light list used, then shaderball does not find scene light
320Volume CloudCount global memory usage of all cloud objects
327Volume CloudOnly main Light shading has used table coord for light coordinates
347Volume Cloud20-30% memory reductions for lookup table
338Volume CloudFG: March size FG_Rays
340Volume CloudFG colors
323Volume CloudRayleigh shading is too bright
366Volume CloudNormal was overidden, if diffuse input generates normals
373Volume Cloudshadow lines if raytrace mode used, see sponge with lower noise frequency
273Volume SolidSelf-intersection finetuning
274Volume Solidnot working if cloud rotated
358Volume Solidcalculate normal for shadows parameter
359Volume Solidchange adjust distance parameter from vector to scalar
364Volume Solidobject intersection, material call has not calculated texture coordinates
337Volume Solidwater drops scene
250PT_Metaballrandom particle texture rotation
342PT_MetaballNo density sub or mult, but gradient noise: texture coordinates are not computed
228Fast_mathExtent for 8 inputs
279VolumeScalar MeshdistComplete Rewrite
326VolumeScalar Primitive if cubic falloff and size very small, then sphere disappears
391Fractal4d_sclFractal_scl: noise coordinate jump on render farm

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Holger Schönberger
Binary Alchemy - digital materialization


Last edited by schoenberger on Wed Oct 17, 2007 12:29 pm; edited 4 times in total
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mr_dooo



Joined: 20 May 2005
Posts: 6

PostPosted: Fri Jan 05, 2007 12:39 am    Post subject: Reply with quote

Hi Holger
Thank you for the release, and good stuff are comming Twisted Evil
Would it be possible to have the list of the shaders that are not compatible anymore with xsi 6.0 to update the rendertrees?
thanks
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schoenberger
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Joined: 02 Mar 2005
Posts: 3785

PostPosted: Fri Jan 05, 2007 1:02 am    Post subject: Reply with quote

No, I ment something different. (will edit it to make it more clear)
The old addons for XSI 5.x are not compatible with XSI 6.0.
E.g. if you try to use the old cloud shader which was compiled for Mray 3.4 in XSI6.0/MRay3.5, it just crashes right away.
I have not tested all shaders, if they crash or could have strange results.

You don't have to change your render tree. You can load all XSI 5.11 scenes in XSI 6.0 and render it with this new addon.
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Holger Schönberger
Binary Alchemy - digital materialization
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Timz



Joined: 10 Apr 2007
Posts: 6
Location/Company/Country: Lola

PostPosted: Tue Apr 10, 2007 12:28 pm    Post subject: volume shader update Reply with quote

Hi,

I no longer have the original email containing my license for the Volume Shaders, so cannot click on a link to download the recompiled version for XSI 6.01. Do I have to repurchase the shader, or is there another way to access the new version?
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schoenberger
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Joined: 02 Mar 2005
Posts: 3785

PostPosted: Tue Apr 10, 2007 12:40 pm    Post subject: Reply with quote

Hi

Please send me an email with your license information (owner, company) to Mail (at) BinaryAlchemy (dot) de.
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Holger Schönberger
Binary Alchemy - digital materialization
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