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schoenberger Site Admin
Joined: 02 Mar 2005 Posts: 3786
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Posted: Thu Jan 04, 2007 8:59 pm Post subject: BA Shader collection: XSI 6.0 recompilations |
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All BA shaders are recompiled for XSI 6.0.
Support for the new framebuffer system and MRay 3.5.
Download
Essential:
Please download the addon from the BA site:
http://www.BinaryAlchemy.de/index_dev.htm
Volume:
Please use the download link that came with the license.
Help
All help files are included into the addon. Use the ? at the shader PPG.
Some help files are updated with some images like the BA_Raylength and BA_Warp3d. Just take a quick look.
Compability
Some shaders of this release are NOT compatible with XSI 5.x
(old Mray version; exspecially the volume shaders tend to crash if compiled for the wrong Mray version).
You should not use this addon for XSI 5.x. You have to create a new workgroup for XSI 6.0+.
But you are still able to load old XSI 5.11 scenes and render them in XSI 6.0 with this new addon.
Volume 3.0 preview
Don't forget to take a look at the sneak peak of the new volume collection 3.0.
Volume and FG
There are some problems with FG and Volumes in MRay 3.5. It often renders artifacts with the changed FG in MRay 3.5.
Changes ShaderCollection - Essential:
374 | New_Features | Color Switcher: Specular Highlight | 390 | Changes | Warp3d does not require implicit coordinates any more. (enveloped/deformed objects) | 394 | Changes | Color_switcher: new framebuffer support | 377 | Changes | Color_switcher: change reflection mix after transparency | 383 | Bugs | Light: multiple area lights broken | 367 | Bugs | Raylength: occlusion transparency bug (see bug scene), if clamp enabled | 319 | Bugs | Raylength: environment lookup for reflection/refraction |
Changes ShaderCollection - Volumes:
251 | Volume Cloud | set BBparams.our_tag to state->instance before retrieving volume instance | 321 | Volume Cloud | if light list used, then shaderball does not find scene light | 320 | Volume Cloud | Count global memory usage of all cloud objects | 327 | Volume Cloud | Only main Light shading has used table coord for light coordinates | 347 | Volume Cloud | 20-30% memory reductions for lookup table | 338 | Volume Cloud | FG: March size FG_Rays | 340 | Volume Cloud | FG colors | 323 | Volume Cloud | Rayleigh shading is too bright | 366 | Volume Cloud | Normal was overidden, if diffuse input generates normals | 373 | Volume Cloud | shadow lines if raytrace mode used, see sponge with lower noise frequency | 273 | Volume Solid | Self-intersection finetuning | 274 | Volume Solid | not working if cloud rotated | 358 | Volume Solid | calculate normal for shadows parameter | 359 | Volume Solid | change adjust distance parameter from vector to scalar | 364 | Volume Solid | object intersection, material call has not calculated texture coordinates | 337 | Volume Solid | water drops scene | 250 | PT_Metaball | random particle texture rotation | 342 | PT_Metaball | No density sub or mult, but gradient noise: texture coordinates are not computed | 228 | Fast_math | Extent for 8 inputs | 279 | VolumeScalar Meshdist | Complete Rewrite | 326 | VolumeScalar Primitive | if cubic falloff and size very small, then sphere disappears | 391 | Fractal4d_scl | Fractal_scl: noise coordinate jump on render farm |
_________________ Holger Schönberger
Binary Alchemy - digital materialization
Last edited by schoenberger on Wed Oct 17, 2007 12:29 pm; edited 4 times in total |
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mr_dooo
Joined: 20 May 2005 Posts: 6
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Posted: Fri Jan 05, 2007 12:39 am Post subject: |
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Hi Holger
Thank you for the release, and good stuff are comming
Would it be possible to have the list of the shaders that are not compatible anymore with xsi 6.0 to update the rendertrees?
thanks |
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schoenberger Site Admin
Joined: 02 Mar 2005 Posts: 3786
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Posted: Fri Jan 05, 2007 1:02 am Post subject: |
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No, I ment something different. (will edit it to make it more clear)
The old addons for XSI 5.x are not compatible with XSI 6.0.
E.g. if you try to use the old cloud shader which was compiled for Mray 3.4 in XSI6.0/MRay3.5, it just crashes right away.
I have not tested all shaders, if they crash or could have strange results.
You don't have to change your render tree. You can load all XSI 5.11 scenes in XSI 6.0 and render it with this new addon. _________________ Holger Schönberger
Binary Alchemy - digital materialization |
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Timz
Joined: 10 Apr 2007 Posts: 6 Location/Company/Country: Lola
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Posted: Tue Apr 10, 2007 12:28 pm Post subject: volume shader update |
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Hi,
I no longer have the original email containing my license for the Volume Shaders, so cannot click on a link to download the recompiled version for XSI 6.01. Do I have to repurchase the shader, or is there another way to access the new version? |
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schoenberger Site Admin
Joined: 02 Mar 2005 Posts: 3786
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Posted: Tue Apr 10, 2007 12:40 pm Post subject: |
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Hi
Please send me an email with your license information (owner, company) to Mail (at) BinaryAlchemy (dot) de. _________________ Holger Schönberger
Binary Alchemy - digital materialization |
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