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noise bug

 
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GonzaMan



Joined: 13 Dec 2006
Posts: 3

PostPosted: Wed Dec 13, 2006 1:24 pm    Post subject: noise bug Reply with quote

There is a bug when i animate the time(seed) parametr in fractal_4_d.

i have a simple animation in 350 frames the time is changing from 0 to 2...

so in some frames it jumps as i have some extra animation.... and my animation curve is nit linear....

it looks like i have pearheps

frames time(seed)
1-50 0-0,2
51 30
52-350 0,2-2

how can i avoid this bug?
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schoenberger
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Joined: 02 Mar 2005
Posts: 3786

PostPosted: Wed Dec 13, 2006 2:55 pm    Post subject: Reply with quote

Which version of the Fractal_4D do you use?
Please right-click on the top of the PPG and select "Edit SPDL"

Then check for the name of the SPDL, it should have a 2 at the end:
BA_texture_fractal4d2.spdl
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Holger Schönberger
Binary Alchemy - digital materialization
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GonzaMan



Joined: 13 Dec 2006
Posts: 3

PostPosted: Wed Dec 13, 2006 4:04 pm    Post subject: Reply with quote

well.... it does not have 2 at the and ))

so where can i get it then?
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schoenberger
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Joined: 02 Mar 2005
Posts: 3786

PostPosted: Wed Dec 13, 2006 4:27 pm    Post subject: Reply with quote

Please update the shader collection to the latest version.
http://www.binaryalchemy.de/index_dev.htm
Then you have to re-apply the fractal node.
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Holger Schönberger
Binary Alchemy - digital materialization
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GonzaMan



Joined: 13 Dec 2006
Posts: 3

PostPosted: Wed Dec 13, 2006 5:49 pm    Post subject: Reply with quote

thank you.... I'll try
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