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Simulation vs. Cache/ba_loader

 
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sant0s



Joined: 07 Feb 2013
Posts: 7
Location/Company/Country: Berlin, Germany

PostPosted: Wed Jun 26, 2013 4:39 pm    Post subject: Simulation vs. Cache/ba_loader Reply with quote

Hey Smile

just playing around with the baCacheLoader.

Working so far beside something strange is going on.

I did not change anything in the loader, the material is the same as on the original PointCloud.

Bot flames should look the same:

http://abload.de/img/baloadery4sz3.jpg

Versions of emFLuid is the last beta of emFluid4 with cache support and ba fluid is up to date.

Thx and greetings

edit: left is original flame, right is baSiCacheLoader
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schoenberger
Site Admin


Joined: 02 Mar 2005
Posts: 3786

PostPosted: Thu Jun 27, 2013 12:04 pm    Post subject: Reply with quote

Please send me a cachefile www.BinaryAlchemy.de/upload_b.php
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Holger Schönberger
Binary Alchemy - digital materialization
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sant0s



Joined: 07 Feb 2013
Posts: 7
Location/Company/Country: Berlin, Germany

PostPosted: Thu Jun 27, 2013 1:20 pm    Post subject: Reply with quote

done, name is "grid_00_0100"

edit:
I just found out, that is has to do something with the Particle_Density. But I did not manage to fix it. If i directly plug the Fractal4D into Noise Input it works...
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