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Ba_Flakes problem in Sitoa

 
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Pitcher



Joined: 23 Mar 2005
Posts: 114
Location/Company/Country: Gimmick VFX/Denmark

PostPosted: Fri Jun 21, 2013 12:38 pm    Post subject: Ba_Flakes problem in Sitoa Reply with quote

I am testing the Ba_Flakes shader and have a problem with it in Arnold/Sitoa. Flakes render fine in MR but with Arnold I see no flakes - only the base shader color. I have applied a texture projection to the object and tried the three coordinate types in the shader and still no flakes. There are no shader path warnings, so that should not be it. The shader is functional since I can see the Base Color but how do I get the flakes working too?

Thanks
Morten
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Morten Bartholdy
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schoenberger
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Joined: 02 Mar 2005
Posts: 3786

PostPosted: Fri Jun 21, 2013 12:44 pm    Post subject: Reply with quote

Hi

I have logged the issue, but cannot check it right now.
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Holger Schönberger
Binary Alchemy - digital materialization
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Pitcher



Joined: 23 Mar 2005
Posts: 114
Location/Company/Country: Gimmick VFX/Denmark

PostPosted: Wed Jun 26, 2013 1:37 pm    Post subject: Reply with quote

Hello Holger

Stephen Blair informed me version 25.01.07 was working on his end, so I tried replacing my version 25.01.08 with 25.01.07 and now it works.

I am on Soft 2013 SP1, win7.

Morten
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Morten Bartholdy
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schoenberger
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PostPosted: Wed Jun 26, 2013 3:59 pm    Post subject: Reply with quote

Hmm ok.
Then I will check for the changes in that version.
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