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fluid shader -- Arnold development?

 
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etmthree



Joined: 25 Aug 2009
Posts: 12
Location/Company/Country: Q Division, New York City

PostPosted: Thu May 16, 2013 6:09 pm    Post subject: fluid shader -- Arnold development? Reply with quote

Hi Holger --

I am currently working on a large Soft/Houdini/Maya project that is rendering entirely in Arnold. Do you have plans for a port to Arnold for the fluid shader?

We would find it extremely useful to have such a tool available; I hope it's on your roadmap!

Also, would it be possible for you to add me to the alpha/beta list? Regardless of the Arnold status, I'd like to get to know the shader for my own edification.

Many thanks,

Ed Manning
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schoenberger
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Joined: 02 Mar 2005
Posts: 3786

PostPosted: Thu May 16, 2013 6:31 pm    Post subject: Reply with quote

There already is an Arnold version.

The license can be viewed here:
http://www.binaryalchemy.de/develop/shd_vol/whatsnew40.htm
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Holger Schönberger
Binary Alchemy - digital materialization
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