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Color Switcher Usage for Framebuffer Material ID
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Falam



Joined: 20 Apr 2013
Posts: 27
Location/Company/Country: Toronto, Canada

PostPosted: Fri Jun 07, 2013 3:14 pm    Post subject: Reply with quote

I did a IPR with Irrandiance Particles \ Final Gathering and compared it with Global Illumination and Final Gathering, the result were the same.Final Gathering was on and was Irrandiance Particles. Soes it matter if both are on, or is one 'flushing' out another, making one of the indirect lighting system useless ?

I hope you can answer this, in the thread I mentioned the Mia_Material_Advanced shader, you said was broken. You can write indirect channels though this shader, how come when I toggle on the indirect channels, there is nothing visible ?
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schoenberger
Site Admin


Joined: 02 Mar 2005
Posts: 3786

PostPosted: Fri Jun 07, 2013 3:34 pm    Post subject: Reply with quote

Sorry, I worked with SI from version 1.0 to version 7.0.
But I do not know what you mean by IPR and I have never used Irrandiance Particles.
I even did never work with Global Illumination or Final Gathering for a project of mine. Do not like it.
I learned to light the old way. Like they said: "3 lights, that's all".

And I do not have any more of my little leisure time to investigate into scenes that I do not have any connection to. This forum is build as a knowledgebase for BA shaders.
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Holger Schönberger
Binary Alchemy - digital materialization
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Falam



Joined: 20 Apr 2013
Posts: 27
Location/Company/Country: Toronto, Canada

PostPosted: Fri Jun 07, 2013 3:52 pm    Post subject: Reply with quote

I understand. Thank you for the reply Smile
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