www.BinaryAlchemy.de :: View topic - BA_illum_bruteforSSS for Arnold crashes Softimage
 SearchSearch   RegisterRegister  ProfileProfile   UsergroupsUsergroups   Log inLog in 
If you create a new post, please use a topic that describes your problem
Documento sin título
 
BA_illum_bruteforSSS for Arnold crashes Softimage

 
Post new topic   Reply to topic    www.BinaryAlchemy.de Forum Index -> Shader Bugs
View previous topic :: View next topic  
Author Message

andy58



Joined: 11 Jan 2013
Posts: 6

PostPosted: Fri Jan 11, 2013 1:49 pm    Post subject: BA_illum_bruteforSSS for Arnold crashes Softimage Reply with quote

Can anybody comfirm the BA_illum_bruteforSSS working with SITOA 2.6 or Arnold 4.0.x ?
I've done a fresh install of Soft2012, with a clean Workgroup for SITOA 2.6 and the latest BA shaders 25.01.07.

I'm getting hard crashes of Softimage.

On another note, is there a way to get the hands on the sourcecode for some green? Wink

Thank you,

Andy
Back to top
View user's profile Send private message

andy58



Joined: 11 Jan 2013
Posts: 6

PostPosted: Tue Jan 15, 2013 2:18 pm    Post subject: Reply with quote

Anybody? Buller?
Back to top
View user's profile Send private message

schoenberger
Site Admin


Joined: 02 Mar 2005
Posts: 3785

PostPosted: Tue Jan 15, 2013 3:15 pm    Post subject: Reply with quote

I will do some tests once I finished the new fluid shader version.
In about a week.
_________________
Holger Schönberger
Binary Alchemy - digital materialization
Back to top
View user's profile Send private message Send e-mail

andy58



Joined: 11 Jan 2013
Posts: 6

PostPosted: Tue Jan 15, 2013 8:26 pm    Post subject: Reply with quote

Thank you Holger,

would you consider sharing the code for money? We've built an asset that relies upon that shader. But compatibility wise we're back in SITOA 2.1.1 land.

Please consider & thanks

Andy
Back to top
View user's profile Send private message

andy58



Joined: 11 Jan 2013
Posts: 6

PostPosted: Fri Feb 01, 2013 11:59 am    Post subject: Reply with quote

Hi Holger,

I understand you're busy with the volume stuff, but could you take a break and give me some feedback? Wink

Many thanks,

Andy
Back to top
View user's profile Send private message

schoenberger
Site Admin


Joined: 02 Mar 2005
Posts: 3785

PostPosted: Fri Feb 01, 2013 12:07 pm    Post subject: Reply with quote

Hi

Yes, the volume shader should have been finished last week.
I decided not to implement all features and get a version out today or monday.
Then I can try to fix the raylength sahder.
_________________
Holger Schönberger
Binary Alchemy - digital materialization
Back to top
View user's profile Send private message Send e-mail

schoenberger
Site Admin


Joined: 02 Mar 2005
Posts: 3785

PostPosted: Mon Feb 11, 2013 7:24 pm    Post subject: Reply with quote

Hi

I tried, but was not able to create a workaround for the Arnold crash.
The back lighting crashes the shader.
I will check if the Arnold guys have a workaround to the crash.
_________________
Holger Schönberger
Binary Alchemy - digital materialization
Back to top
View user's profile Send private message Send e-mail

andy58



Joined: 11 Jan 2013
Posts: 6

PostPosted: Fri Feb 15, 2013 10:12 pm    Post subject: Reply with quote

Thank you for looking into this.

Have you put any thoughts on shader source code buyout?

Have a great weekend.

Andy
Back to top
View user's profile Send private message

schoenberger
Site Admin


Joined: 02 Mar 2005
Posts: 3785

PostPosted: Fri Feb 15, 2013 11:25 pm    Post subject: Reply with quote

Hi

The shader is part of a larger compilation pipeline, so it cannot be easily removed.
The shader alone required about 40 source files to compile.
And the pipeline generates source files before compilation.
And a new developer will take some time to dig into my shader source.
For me it would be way faster, but as you know I do not have much time. I am searching for developers taking smaller parts from my task list, but did not had much luck finding good dev people.


I have some more information how to create a workaround.
It will be slower, but it will work in Arnold 4.x.
The volume shaders are released in about an hour, so I have more time for the essential shaders.
_________________
Holger Schönberger
Binary Alchemy - digital materialization
Back to top
View user's profile Send private message Send e-mail

schoenberger
Site Admin


Joined: 02 Mar 2005
Posts: 3785

PostPosted: Mon Feb 18, 2013 10:02 pm    Post subject: Reply with quote

The new version will be available in about an hour on my website.
_________________
Holger Schönberger
Binary Alchemy - digital materialization
Back to top
View user's profile Send private message Send e-mail

schoenberger
Site Admin


Joined: 02 Mar 2005
Posts: 3785

PostPosted: Thu Feb 21, 2013 4:03 pm    Post subject: Reply with quote

Ok, I got some workaround information for the crash from Solidangle.
With a little bit hacking it is possible to speed the shader up again.
But it could break again in a future version of Arnold.
_________________
Holger Schönberger
Binary Alchemy - digital materialization
Back to top
View user's profile Send private message Send e-mail

andy58



Joined: 11 Jan 2013
Posts: 6

PostPosted: Thu Mar 14, 2013 8:32 am    Post subject: Reply with quote

Thank you Holger for fixing this.

We're still interested in having the shader inhouse. We do understand the effort of ripping it out of your pipeline. Depending on how much you're willing to have us have a look at it we wouldn't mind helping in doing the hard work Wink I'll see what management has to offer in terms of compensation for the shader. Or if you have a price in mind, please PM me (german is fine).

Thanks again,

Andy
Back to top
View user's profile Send private message

schoenberger
Site Admin


Joined: 02 Mar 2005
Posts: 3785

PostPosted: Thu Mar 14, 2013 2:54 pm    Post subject: Reply with quote

I will check if I can collect all function definitions and shader replacements into one source file.
Right now the version is build for later Arnold versions. (but therefore slower at the moment)
_________________
Holger Schönberger
Binary Alchemy - digital materialization
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    www.BinaryAlchemy.de Forum Index -> Shader Bugs All times are GMT + 1 Hour
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
 
Documento sin título
 



Powered by phpBB © 2001, 2002 phpBB Group



Number of shameful bots caught by Anti-Spam ACP: 1667