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pref as coordinates type

 
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klebedaja



Joined: 05 Apr 2011
Posts: 37

PostPosted: Fri Oct 19, 2012 10:29 am    Post subject: pref as coordinates type Reply with quote

Hi Holger,

Would it be possible to have pref(arnolds point reference) in your noise, cell, etc. shaders in order to avoid texture swimming on objects without UV?

Best,
Ivan Vasiljevic.
Crater studio.
www.craterstudio.com
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schoenberger
Site Admin


Joined: 02 Mar 2005
Posts: 3786

PostPosted: Fri Oct 19, 2012 12:40 pm    Post subject: Reply with quote

I have logged it as:
#rr67 essentials: Texture coordinates: arnolds point reference
(Still I would like to see 3D UVW support instead of 2D UV...)
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Holger Schönberger
Binary Alchemy - digital materialization
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klebedaja



Joined: 05 Apr 2011
Posts: 37

PostPosted: Mon Oct 22, 2012 1:29 pm    Post subject: Reply with quote

Thanks! This will be really useful.
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