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Houdini 11

 
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ILovasz



Joined: 17 Jun 2010
Posts: 1
Location/Company/Country: Hungary

PostPosted: Tue Aug 10, 2010 12:26 pm    Post subject: Houdini 11 Reply with quote

Hi,
I'm currently testing Royal Render if it fits to our rendering requirements.
Maya & Nuke works so far but I've got a few questions regarding Houdini.

The platform is Linux 64 bit.
Royal Render version is v6.00.38

1. When installing Client it can't detect Houdini (it's installed into the default directory (/opt/hfs....))

2. I tried to install submitter plugin manually but I wasn't able to figure out where to put it (in the 'rrSubmit_Houdini_9.0+.py' I've found some comments on how to install but it says '# rrInstall_Copy: ../houdini/scripts/menu/' and there is no such folder neither in the /home/username/houdini11.0/ nor /opt/hfs.../houdini/scripts/ folder)

Could you shed some light on these subject?

Thanks in advance,
IL
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schoenberger
Site Admin


Joined: 02 Mar 2005
Posts: 3786

PostPosted: Wed Aug 11, 2010 2:18 pm    Post subject: Reply with quote

Hi

Please download the file www.RoyalRender.de/download/houdini_linux_install_paths.zip
Replace the files in your RR\render_apps\_install_paths folder.
Then the client and the rrWorkstationInstaller will find automatically houdini and you can install the houdini plugin.

Note: Rendering with houdini requires a houdini batch license per client.
If you want to render .ifd files, then you need to create a .ifd sequence.

www.RoyalRender.de/help/index.htm?Renderer/Houdini_-_Mantra/Houdini_-_Mantra.htm
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Holger Schönberger
Binary Alchemy - digital materialization
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