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BA_cell_scl node. Where does it come from ?

 
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fabrice



Joined: 08 Mar 2007
Posts: 140

PostPosted: Sat May 01, 2010 8:00 pm    Post subject: BA_cell_scl node. Where does it come from ? Reply with quote

Hi,

we are rescuing some old XSI models. Most were created in XSI 6 or 7, BA essentials V22.1 I think.
We are importing into SOFT 2010 64bit, BA vresion 24.02.

Import works fine in SOFT 2010 32bit, but 64bit complains about BA cell shader missing.
The only BA node I find in the model is a disconnected node called "BA_cell_scl".

It's not a big deal but I was wondering if there was something wrong with the install or something.

Cheers,
F.
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schoenberger
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Joined: 02 Mar 2005
Posts: 3786

PostPosted: Sun May 02, 2010 9:40 am    Post subject: Reply with quote

It is now called the cell scalar and in the XSI textures area.
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Holger Schönberger
Binary Alchemy - digital materialization
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fabrice



Joined: 08 Mar 2007
Posts: 140

PostPosted: Tue May 04, 2010 11:29 am    Post subject: Reply with quote

Ok thanks.
Do you know why the texture space has now to go through a lookup rather than being in the node ?

Cheers,
F.
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schoenberger
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Joined: 02 Mar 2005
Posts: 3786

PostPosted: Tue May 04, 2010 10:37 pm    Post subject: Reply with quote

Softimage has not used the spdl with the texture space inside it, only the pure spdl without texture space widget. I told them to add it, don't know why they did not used it.
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