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BA_fractal4d problem - distortion

 
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Pitcher



Joined: 23 Mar 2005
Posts: 114
Location/Company/Country: Gimmick VFX/Denmark

PostPosted: Fri Nov 06, 2009 3:48 pm    Post subject: BA_fractal4d problem - distortion Reply with quote

Hi Holger

I just installed the latest build of BA_Shader_Collection_essential_24.02 on Softimage 2010 win XP 64bit. I experienced a problem: When entering any value other than zero for Distortion, the fractal disappears. I couldnt really find a workaround for this one.

cheers
Morten
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Morten Bartholdy
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schoenberger
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Joined: 02 Mar 2005
Posts: 3785

PostPosted: Fri Nov 06, 2009 4:44 pm    Post subject: Reply with quote

Thanks for the report, I have logged it as #37 Ess:: Fractal: distortion broken
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Holger Schönberger
Binary Alchemy - digital materialization
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debris



Joined: 16 Apr 2007
Posts: 18

PostPosted: Mon Jan 18, 2010 10:57 am    Post subject: Reply with quote

Is there an ETA when this bug will be fixed? Rolling Eyes
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schoenberger
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PostPosted: Mon Jan 18, 2010 12:49 pm    Post subject: Reply with quote

Sorry, there is no ETA yet.
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Holger Schönberger
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schoenberger
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PostPosted: Wed Jan 20, 2010 2:53 am    Post subject: Reply with quote

Workaround:
You can use the BA_texture3d_warp. Just plug a noise with recursion 0 into the noise.
Then a Texture_Projection_Lookup into coord and all into the fractal "ext_coord".

Or if you just need black/white, then use the Fractal_scalar.
That one works.
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