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BA_RAYLENGTH/AO Bug...

 
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aaltug



Joined: 15 Oct 2012
Posts: 3

PostPosted: Mon Oct 15, 2012 11:28 pm    Post subject: BA_RAYLENGTH/AO Bug... Reply with quote

Hi;

Attached is the render I got from one of the BaEssentials sample scenes which is "Raylength_Occlusion_transparency.scn". It seems that there's something wrong with the shader because the sample scene doesn't seem to be doing what it's supposed to.

I'm on SI 2012 SAP and have installed the latest version of BAEssentials.

What gives?

Cheers;

AJ

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schoenberger
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Joined: 02 Mar 2005
Posts: 3786

PostPosted: Tue Oct 16, 2012 3:13 pm    Post subject: Reply with quote

I will try to repro the issue with the sample scene
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Holger Schönberger
Binary Alchemy - digital materialization
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aaltug



Joined: 15 Oct 2012
Posts: 3

PostPosted: Tue Oct 16, 2012 3:32 pm    Post subject: Reply with quote

Thanx Holger, I'll check back often for your reply.

Cheers;

AJ
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aaltug



Joined: 15 Oct 2012
Posts: 3

PostPosted: Sat Oct 27, 2012 12:44 am    Post subject: Reply with quote

Ok, I guess I should give up waiting for a reply since you haven't replied for weeks now...

Thanx all the same;

AJ
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schoenberger
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Joined: 02 Mar 2005
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PostPosted: Sat Oct 27, 2012 5:17 pm    Post subject: Reply with quote

I have a lot of developing at the moment.
Bug fixes cannot be made directly for a free collection.
I cannot say when I have time as I am currently on RR and the other shaders.
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Holger Schönberger
Binary Alchemy - digital materialization
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schoenberger
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Joined: 02 Mar 2005
Posts: 3786

PostPosted: Wed Dec 05, 2012 6:20 pm    Post subject: Reply with quote

Ok, it took some time but I am back at my shaders and debugging issues.
The issue was the sample scene, the texture was not connected to the shadow shader.
(new feature of the other shader used for the grid)
And raylength was set to shadow shader.
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Holger Schönberger
Binary Alchemy - digital materialization
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