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Raylength (How to ignore specified objects?)

 
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MikeMS



Joined: 25 Jul 2012
Posts: 2

PostPosted: Wed Jul 25, 2012 6:15 pm    Post subject: Raylength (How to ignore specified objects?) Reply with quote

Hi and thank you for this useful shader! I`m using it in 3ds Max MR (in "Inverted Normal" mode) and have one question: How can I exclude specific object from calculations? For example I have 2 objects that intersects and I do not want this nice edge effect in place where they intersects...?
Thanks! and sorry my english.

P.S.: In standart MR AO shader I can ignore objects by their Object ID, can I do the same with raylength?
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schoenberger
Site Admin


Joined: 02 Mar 2005
Posts: 3786

PostPosted: Wed Jul 25, 2012 8:02 pm    Post subject: Reply with quote

Hi

Sorry, but this is not possible.
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Holger Schönberger
Binary Alchemy - digital materialization
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MikeMS



Joined: 25 Jul 2012
Posts: 2

PostPosted: Thu Jul 26, 2012 6:42 am    Post subject: Reply with quote

-( Oh, Ok. Thanks anyway!
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