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Latest baVolume - Arnold support?

 
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Pitcher



Joined: 23 Mar 2005
Posts: 114
Location/Company/Country: Gimmick VFX/Denmark

PostPosted: Wed Oct 05, 2011 9:35 am    Post subject: Latest baVolume - Arnold support? Reply with quote

Hi Holger

I noticed the latest build of baVolume v0.05 says MR + Arnold, and when opening the scenes and trying to render with Arnold there are no shader error messages, but it does not render like MR - rather a lot of white AO like spheres. Is there a how to somewhere, or is it not fully supported yet?

Thanks! - Morten
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Morten Bartholdy
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schoenberger
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Joined: 02 Mar 2005
Posts: 3786

PostPosted: Wed Oct 05, 2011 2:29 pm    Post subject: Reply with quote

Hi

The fluid shader you refer is an input shader for the volume shader in XSI.
Unfortunately Arnold does not yet support volume rendering and the XSI shader is not yet converted for Arnold.

regards,
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Holger Schönberger
Binary Alchemy - digital materialization
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Pitcher



Joined: 23 Mar 2005
Posts: 114
Location/Company/Country: Gimmick VFX/Denmark

PostPosted: Wed Oct 05, 2011 5:25 pm    Post subject: Reply with quote

Thanks for clarifying that Holger. I thought maybe Arnold could finally render volumetrics, since we have seen the work done by Sony. I will try and be patient Smile

Regards
Morten
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Morten Bartholdy
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