Joined: 23 Mar 2005 Posts: 114 Location/Company/Country: Gimmick VFX/Denmark
Posted: Wed Oct 05, 2011 9:35 am Post subject: Latest baVolume - Arnold support?
Hi Holger
I noticed the latest build of baVolume v0.05 says MR + Arnold, and when opening the scenes and trying to render with Arnold there are no shader error messages, but it does not render like MR - rather a lot of white AO like spheres. Is there a how to somewhere, or is it not fully supported yet?
The fluid shader you refer is an input shader for the volume shader in XSI.
Unfortunately Arnold does not yet support volume rendering and the XSI shader is not yet converted for Arnold.
regards, _________________ Holger Schönberger
Binary Alchemy - digital materialization
Joined: 23 Mar 2005 Posts: 114 Location/Company/Country: Gimmick VFX/Denmark
Posted: Wed Oct 05, 2011 5:25 pm Post subject:
Thanks for clarifying that Holger. I thought maybe Arnold could finally render volumetrics, since we have seen the work done by Sony. I will try and be patient
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