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oily specular "physical" broken?

 
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takita



Joined: 16 Jun 2005
Posts: 13

PostPosted: Sat Mar 26, 2011 12:46 am    Post subject: oily specular "physical" broken? Reply with quote

I'm noticing some bad artifacts with the oily specular shader in "physical" mode, would really love to use it now but somehow it got broken I think. Image attached. Bascally all the hot spots turn reddish pink...

see attached...

http://home.earthlink.net/~takita/oily_broken.jpg

-T[/img]
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takita



Joined: 16 Jun 2005
Posts: 13

PostPosted: Sat Mar 26, 2011 12:53 am    Post subject: Re: oily specular "physical" broken? Reply with quote

Specficially it's with raytracing the environment map using the "physical" mode of the shader.

-T
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schoenberger
Site Admin


Joined: 02 Mar 2005
Posts: 3786

PostPosted: Sat Mar 26, 2011 4:49 pm    Post subject: Reply with quote

Ok, I have logged it as a bug.
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Holger Schönberger
Binary Alchemy - digital materialization
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takita



Joined: 16 Jun 2005
Posts: 13

PostPosted: Sat Mar 26, 2011 6:59 pm    Post subject: Reply with quote

OK, thanks. Let me know if/when you get a fix for it. Smile

Great shader, really useful. Doing some dichroic coating stuff now and it would be super handy.

-T
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