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Occlusion transperancy issue

 
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medanimatorX



Joined: 17 Nov 2010
Posts: 2

PostPosted: Wed Nov 17, 2010 6:55 pm    Post subject: Occlusion transperancy issue Reply with quote

I have this test scene setup with multiple spheres, all fully transparent covering a sphere using the transparent node in the render tree. When I set up the BA_raylength to override the input from the transparent node enable "ignore transparent surfaces" it's still calculating the OCC (I can tell by scaling the outside sphere and seeing the effect) on the inner most sphere, which should be white and unoccluded. I also have the scene refraction/shader depth options set higher than 10, which should be more than enough to calculate. Any idea why it isn't working correctly? This is softimage 2010 but I tried w/ 7.01 and it seems to have the same issues.

Just DIffuse pass, full transparent outer spheres


With BA_Raytrace set up


Render Trees
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