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latest shader Coll. incompatible with 3dsmax Design 2010 64B

 
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naik3d



Joined: 15 Oct 2007
Posts: 15

PostPosted: Tue Aug 31, 2010 1:52 pm    Post subject: latest shader Coll. incompatible with 3dsmax Design 2010 64B Reply with quote

hey mate,

i can not use the whole shader collection inside 3dsmax design 2010 64Bit.

I get this error messages when starting max.

--------------------

PI 0.0 warn 302004: BA_color_clamprange.mi, line 13: while defining declaration "BA_color_clamprange": declaring nonexisting function BA_color_clamprange
MI 0.0 progr: parsing file BA_color_mixer.mi
API 0.0 warn 302004: BA_color_mixer.mi, line 19: while defining declaration "BA_color_mixer": declaring nonexisting function BA_color_mixer
MI 0.0 progr: parsing file BA_color_raylength.mi
API 0.0 warn 302004: BA_color_raylength.mi, line 49: while defining declaration "BA_color_raylength": declaring nonexisting function BA_color_raylength
MI 0.0 progr: parsing file BA_color_rgba_combine.mi
API 0.0 warn 302004: BA_color_rgba_combine.mi, line 22: while defining declaration "BA_color_rgba_combine": declaring nonexisting function BA_color_rgba_combine
MI 0.0 progr: parsing file BA_color_switcher.mi
API 0.0 warn 302004: BA_color_switcher.mi, line 150: while defining declaration "BA_color_switcher": declaring nonexisting function BA_color_switcher
MI 0.0 progr: parsing file BA_illum_flat_light.mi
API 0.0 warn 302004: BA_illum_flat_light.mi, line 26: while defining declaration "BA_illum_flat_light": declaring nonexisting function BA_illum_flat_light
MI 0.0 progr: parsing file BA_illum_rgb_shadow.mi
API 0.0 warn 302004: BA_illum_rgb_shadow.mi, line 21: while defining declaration "BA_illum_rgb_shadow": declaring nonexisting function BA_illum_rgb_shadow
MI 0.0 progr: parsing file BA_illum_visbool.mi
API 0.0 warn 302004: BA_illum_visbool.mi, line 20: while defining declaration "BA_illum_visbool": declaring nonexisting function BA_illum_visbool
MI 0.0 progr: parsing file BA_integer_switcher.mi
API 0.0 warn 302004: BA_integer_switcher.mi, line 31: while defining declaration "BA_integer_switcher": declaring nonexisting function BA_integer_switcher
MI 0.0 progr: parsing file BA_lens_antiNAN.mi
API 0.0 warn 302004: BA_lens_antiNAN.mi, line 11: while defining declaration "BA_lens_antiNAN": declaring nonexisting function BA_lens_antiNAN
MI 0.0 progr: parsing file BA_lens_dof.mi
API 0.0 warn 302004: BA_lens_dof.mi, line 59: while defining declaration "BA_lens_dof": declaring nonexisting function BA_lens_dof
MI 0.0 progr: parsing file BA_light.mi
API 0.0 warn 302004: BA_light.mi, line 47: while defining declaration "BA_light": declaring nonexisting function BA_light
MI 0.0 progr: parsing file BA_scalar_clamprange.mi
API 0.0 warn 302004: BA_scalar_clamprange.mi, line 13: while defining declaration "BA_scalar_clamprange": declaring nonexisting function BA_scalar_clamprange
MI 0.0 progr: parsing file BA_scalar_modulus.mi
API 0.0 warn 302004: BA_scalar_modulus.mi, line 15: while defining declaration "BA_scalar_modulus": declaring nonexisting function BA_scalar_modulus
MI 0.0 progr: parsing file BA_shadow_falloff.mi
API 0.0 warn 302004: BA_shadow_falloff.mi, line 22: while defining declaration "BA_shadow_falloff": declaring nonexisting function BA_shadow_falloff
MI 0.0 progr: parsing file BA_texture3d_warp.mi
API 0.0 warn 302004: BA_texture3d_warp.mi, line 14: while defining declaration "BA_texture3d_warp": declaring nonexisting function BA_texture3d_warp
MI 0.0 progr: parsing file BA_texture_cell3d.mi
API 0.0 warn 302004: BA_texture_cell3d.mi, line 52: while defining declaration "BA_texture_cell3d": declaring nonexisting function BA_texture_cell3d
MI 0.0 progr: parsing file BA_texture_cell3d3.mi
API 0.0 warn 302004: BA_texture_cell3d3.mi, line 59: while defining declaration "BA_texture_cell3d3": declaring nonexisting function BA_texture_cell3d3
MI 0.0 progr: parsing file BA_texture_fractal4d2.mi
API 0.0 warn 302004: BA_texture_fractal4d2.mi, line 51: while defining declaration "BA_texture_fractal4d2": declaring nonexisting function BA_texture_fractal4d2
MI 0.0 progr: parsing file BA_texture_fractal4d3.mi
API 0.0 warn 302004: BA_texture_fractal4d3.mi, line 48: while defining declaration "BA_texture_fractal4d3": declaring nonexisting function BA_texture_fractal4d3
MI 0.0 progr: parsing file BA_texture_oily_specular2.mi
API 0.0 warn 302004: BA_texture_oily_specular2.mi, line 103: while defining declaration "BA_texture_oily_specular2": declaring nonexisting function BA_texture_oily_specular2
MI 0.0 progr: parsing file bo_exposure_photographic_eng.mi
MI 0.0 progr: parsing file ctrl_ghost_settings.mi
MSG 0.0 error: Shader declaration 'BA_scalar_modulus' has no apply type. This shader cannot be used in 3ds max until it has at least one apply type.
MSG 0.0 error: Shader declaration 'BA_scalar_clamprange' has no apply type. This shader cannot be used in 3ds max until it has at least one apply type.
MSG 0.0 error: Shader declaration 'BA_color_rgba_combine' has no apply type. This shader cannot be used in 3ds max until it has at least one apply type.
MSG 0.0 error: Shader declaration 'BA_color_clamprange' has no apply type. This shader cannot be used in 3ds max until it has at least one apply type.
MI 0.0 progr: parsing file C:\Program Files\Autodesk\3ds Max Design 2010\hardwareshaders\metasl\pass_through.mi

----------


any hints on that??

cheers

naik
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naik3d



Joined: 15 Oct 2007
Posts: 15

PostPosted: Tue Aug 31, 2010 2:06 pm    Post subject: Reply with quote

okay i think in know why the whole package is not working right.
All the *.mi files have different names compared to the *.dlls
I have never seen this before??
How will that work? Even in Maya?

cheers

naik
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schoenberger
Site Admin


Joined: 02 Mar 2005
Posts: 3786

PostPosted: Tue Aug 31, 2010 2:10 pm    Post subject: Reply with quote

There was probably an issue with the naming in the packaging.
But we are currently re-creating the whole essential package with more shaders.
A new version should be available in a week.
_________________
Holger Schönberger
Binary Alchemy - digital materialization
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naik3d



Joined: 15 Oct 2007
Posts: 15

PostPosted: Tue Aug 31, 2010 2:17 pm    Post subject: Reply with quote

yes - i just downloaded the prior package and there the naming is correct.
At first i was totally surprised by that.

Now it seems to work - but thats the old package.

One thing is still strange though

i get the last errors

SG 0.0 error: Shader declaration 'BA_scalar_modulus' has no apply type. This shader cannot be used in 3ds max until it has at least one apply type.
MSG 0.0 error: Shader declaration 'BA_scalar_clamprange' has no apply type. This shader cannot be used in 3ds max until it has at least one apply type.
MSG 0.0 error: Shader declaration 'BA_color_rgba_combine' has no apply type. This shader cannot be used in 3ds max until it has at least one apply type.
MSG 0.0 error: Shader declaration 'BA_color_clamprange' has no apply type. This shader cannot be used in 3ds max until it has at least one apply type.
MI 0.0 progr: parsing file C:\Program Files\Autodesk\3ds Max Design 2010\hardwareshaders\metasl\pass_through.mi


These ones still remain....

cheers

naik
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