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BA_Light

 
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Marc-Andre



Joined: 09 Mar 2005
Posts: 22
Location/Company/Country: Ubisoft Montreal Canada

PostPosted: Thu Sep 01, 2005 3:17 pm    Post subject: BA_Light Reply with quote

Hi Holger!

I'm trying to use BA_Light in conjunction with volumic. I basically want a volumic light with a gradient. The closer to the light the more orange it is and the further it is, it becomes yellow.

I tried with BA_light but it doesn't seem to work. The volumic just stops working. Is this normal?

This is what I am trying to achieve:
http://media.xbox.ign.com/media/736/736201/vid_1211278.html

thanks for any help provided.
MAC[/url]
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schoenberger
Site Admin


Joined: 02 Mar 2005
Posts: 3786

PostPosted: Thu Sep 01, 2005 4:08 pm    Post subject: Reply with quote

Hi

BA_light was never tested with volume lights and I never thought about volumes. Seems that I have to investigate into this area to support volumes.
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Holger Schönberger
Binary Alchemy - digital materialization
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Marc-Andre



Joined: 09 Mar 2005
Posts: 22
Location/Company/Country: Ubisoft Montreal Canada

PostPosted: Thu Sep 01, 2005 7:58 pm    Post subject: Reply with quote

Allright! thanks Holger! Was wondering if I was missing on a neat trick Wink

later,
Marc-Andre
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Atyss



Joined: 23 Nov 2005
Posts: 1
Location/Company/Country: Montreal, Canada

PostPosted: Wed Nov 23, 2005 4:29 am    Post subject: Reply with quote

Hi Holger,

Imagine having the falloff gradient working in conjunction with the volumic property.... that would be sweet. I was wondering if you had any chance of looking into this.

Btw, just the sake of it: I tried the gradient falloff with a volume_effects shader on the pass. Works a treat.... although it's still a volume effect, not a volume light Smile


Thanks
Bernard
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