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BA Raylength

 
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WilliamP



Joined: 22 Oct 2007
Posts: 11
Location/Company/Country: Digimata, Toronto, Canada

PostPosted: Wed Jun 17, 2009 5:36 am    Post subject: BA Raylength Reply with quote

What I'm trying to accomplish in XSI is to have all the front faces of a diverse group of objects (that share the same material, but are scattered all over 3D space) set at some level of transparency, but not be able to see through their backs at all.

I suspect that some of the functionality in BA Raylength will help me, but I cannot seem to get any particular combination to work.

Any suggestions?

Thanks!

William
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schoenberger
Site Admin


Joined: 02 Mar 2005
Posts: 3786

PostPosted: Wed Jun 17, 2009 12:35 pm    Post subject: Reply with quote

Hi
The BA raylength cannot do that, but there is a shader in XSI named "front-back switch".

Create two lambert/phong/anything, make one transparent, the other not and plug both into that shader.
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Holger Schönberger
Binary Alchemy - digital materialization
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WilliamP



Joined: 22 Oct 2007
Posts: 11
Location/Company/Country: Digimata, Toronto, Canada

PostPosted: Wed Jun 17, 2009 4:55 pm    Post subject: Reply with quote

Thank you so much! Works great.

Your shaders work fantastic, by the way. Any of our jobs, big or small, always seem to have your shaders in somewhere. Very handy!

William
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