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How do I install shaders on a MAC OS

 
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mariscomstock



Joined: 08 Mar 2013
Posts: 3
Location/Company/Country: California College of the Arts

PostPosted: Fri Mar 08, 2013 7:29 pm    Post subject: How do I install shaders on a MAC OS Reply with quote

Hi,

I'm really excited about your shader package my only problem is I can't figure out how to install this on a mac. I've copied the folders to the correct area (mac : applications\maya2013\mentalray) I pasted both the include and the linux 64 folder. I figured because mac is unix based this would work. Do I have to change the items in the Linux folder to .iso files?

I looked at other posts and I couldn't find anything that made sense to me. I'm pretty new to the whole computer scene so I'm going to need more specific instructions.

Thanks so much!
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schoenberger
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Joined: 02 Mar 2005
Posts: 3785

PostPosted: Fri Mar 08, 2013 7:40 pm    Post subject: Reply with quote

Hi

I have one osx compiled shader pack, I have to check which version it is.
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Holger Schönberger
Binary Alchemy - digital materialization
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mariscomstock



Joined: 08 Mar 2013
Posts: 3
Location/Company/Country: California College of the Arts

PostPosted: Fri Mar 08, 2013 8:01 pm    Post subject: Reply with quote

Thank you so much!
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schoenberger
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Joined: 02 Mar 2005
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PostPosted: Fri Apr 19, 2013 10:56 am    Post subject: Reply with quote

Hi

I got a library for osx with my shaders. This is not the latest version:
www.BinaryAlchemy.de/download/baEssential_2012_12_20.zip
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Holger Schönberger
Binary Alchemy - digital materialization
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schoenberger
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PostPosted: Fri Apr 19, 2013 6:31 pm    Post subject: Reply with quote

Ps: could be that they are Arnold only.
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Holger Schönberger
Binary Alchemy - digital materialization
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mariscomstock



Joined: 08 Mar 2013
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Location/Company/Country: California College of the Arts

PostPosted: Mon Apr 29, 2013 2:42 am    Post subject: Thank you Reply with quote

Thank you so much for finding that for me! I really really appreciate it!
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akelian



Joined: 08 Dec 2016
Posts: 3

PostPosted: Thu Dec 08, 2016 6:53 pm    Post subject: Reply with quote

Hey there,

Is it possible to build a 4.2.15 version for Mac ? I tried to find the source but could not.
I'm trying to build the shaders for HTOA on Mac .

Thanks for the awesome shaders
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schoenberger
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PostPosted: Thu Dec 08, 2016 7:09 pm    Post subject: Reply with quote

I have not compiled the other version myself.
I need to investigate to compile them for osx.
It's probably mostly about testing makefile options.
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Holger Schönberger
Binary Alchemy - digital materialization
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akelian



Joined: 08 Dec 2016
Posts: 3

PostPosted: Fri Dec 09, 2016 1:01 am    Post subject: Reply with quote

schoenberger wrote:
I have not compiled the other version myself.
I need to investigate to compile them for osx.
It's probably mostly about testing makefile options.


Thanks but I can't seem to find the sources, do you have a link ?
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schoenberger
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Joined: 02 Mar 2005
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PostPosted: Fri Dec 09, 2016 2:25 pm    Post subject: Reply with quote

Sources are not open - source. As they require a whole folder setup and conversion tools as they are Multi-renderer source files for Arnold and MRay.
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Holger Schönberger
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akelian



Joined: 08 Dec 2016
Posts: 3

PostPosted: Wed Dec 14, 2016 9:29 am    Post subject: Reply with quote

If I can be any help on building Mac versions let me know
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