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MtoA BA_illum_RGB_Shadow and arnold light samples

 
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KaptajnThomsen



Joined: 08 Oct 2014
Posts: 1

PostPosted: Wed Oct 08, 2014 1:12 pm    Post subject: MtoA BA_illum_RGB_Shadow and arnold light samples Reply with quote

I've look around on the forum for a report on this issue but didnt find any.

I'm using Maya2015 and arnold 1.1.0.4
Basically applying BA_illum_RGB_Shadow on a plane+sphere test setup with any arnold light, which has the arnold specific light samples above 1, will create artifacts.

A workaround is up'ing Camera (AA) samples in render globals, keeping samples on light on 1, however that is not ideal.

Hope i'm right and it helps!
Thanks for your awesome shader,

Best regards
Andreas
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schoenberger
Site Admin


Joined: 02 Mar 2005
Posts: 3785

PostPosted: Thu Oct 09, 2014 10:46 am    Post subject: Reply with quote

Hi
I have logged the issue.
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Holger Schönberger
Binary Alchemy - digital materialization
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