I've look around on the forum for a report on this issue but didnt find any.
I'm using Maya2015 and arnold 1.1.0.4
Basically applying BA_illum_RGB_Shadow on a plane+sphere test setup with any arnold light, which has the arnold specific light samples above 1, will create artifacts.
A workaround is up'ing Camera (AA) samples in render globals, keeping samples on light on 1, however that is not ideal.
Hope i'm right and it helps!
Thanks for your awesome shader,
Best regards
Andreas |