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ba essential for sitoa 2.10.1 and xsi 2014 sp2

 
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klebedaja



Joined: 05 Apr 2011
Posts: 37

PostPosted: Wed Dec 18, 2013 12:50 pm    Post subject: ba essential for sitoa 2.10.1 and xsi 2014 sp2 Reply with quote

Hi Holger,

Do you plan to compile your shaders for sitoa 2.10.1 and when Smile?

Cheers,
Ivan.
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schoenberger
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Joined: 02 Mar 2005
Posts: 3786

PostPosted: Wed Dec 18, 2013 1:19 pm    Post subject: Reply with quote

Which Arnold version is that SitoA version?

At the moment I am working all my time I have on RR, so I cannot tell you a date.
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Holger Schönberger
Binary Alchemy - digital materialization
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klebedaja



Joined: 05 Apr 2011
Posts: 37

PostPosted: Wed Dec 18, 2013 1:35 pm    Post subject: Reply with quote

My bad Holger, it works on sitoa 2.10.1. I used mray .dll's, sorry.

But for sitoa 3.0.0 RC1, Arnold 4.1.3.0, it will require recompile.

Best.
Ivan
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Andy Bö



Joined: 27 Sep 2010
Posts: 42
Location/Company/Country: Hamburg /Germany

PostPosted: Wed Jan 22, 2014 11:32 am    Post subject: Reply with quote

schoenberger wrote:

At the moment I am working all my time I have on RR, so I cannot tell you a date.

Hey Holger,

if you find the time, it would be nice if you could re-compile your shaders for the new sitoa version. That's the only reason why we are not switching to the new sitoa-3.0.1-2013/2014 Wink

Thanks!

Btw, I'm looking forward to the new RR7 - is there a release date, when it will be out of beta? The update price for 40 clients will be 1500 $ until march, right?

Andreas
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schoenberger
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Joined: 02 Mar 2005
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PostPosted: Wed Jan 22, 2014 11:37 am    Post subject: Reply with quote

Sorry, I cannot say anything about my shaders.

RR should have all features included next week.
Then a few bug fixing, probably 30 weeks.
The new prices are:
http://www.royalrender.de/cms/priceslicensing/
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Holger Schönberger
Binary Alchemy - digital materialization


Last edited by schoenberger on Wed Jan 22, 2014 2:13 pm; edited 1 time in total
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Andy Bö



Joined: 27 Sep 2010
Posts: 42
Location/Company/Country: Hamburg /Germany

PostPosted: Wed Jan 22, 2014 2:02 pm    Post subject: Reply with quote

schoenberger wrote:
Sorry, I cannot say anything about my shaders.

ok, than we'll not wait for them.

schoenberger wrote:
Sorry, I cannot say anything about my shaders.
RR should have all features included next week.
Then a few bug fixing, probably 30 weeks.

ah great to hear.
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schoenberger
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Joined: 02 Mar 2005
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PostPosted: Wed Jan 22, 2014 2:13 pm    Post subject: Reply with quote

PS, I ment 3 weeks, not 30 weeks...
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Holger Schönberger
Binary Alchemy - digital materialization
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Andy Bö



Joined: 27 Sep 2010
Posts: 42
Location/Company/Country: Hamburg /Germany

PostPosted: Wed Jan 22, 2014 2:43 pm    Post subject: Reply with quote

ha ha, I was already wondering that it takes a 3/4 year to fix bugs Wink

Is there already a list of new features shipped with RR7?
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schoenberger
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Joined: 02 Mar 2005
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PostPosted: Wed Jan 22, 2014 3:13 pm    Post subject: Reply with quote

The list is available via the rrKnights email list.
Check the "Beta 9" email.

http://www.royalrender.de/cms/royal-render-info/newsfolder/detailseite/rrknights-customer-email-list/60a90da19b/?tx_ttnews[backPid]=6
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Holger Schönberger
Binary Alchemy - digital materialization
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