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  Topic: BAShader for Maya2018,Mentalray for Maya2018(v 3.14.5.1)
schoenberger

Replies: 1
Views: 6600

PostForum: Shader Requests   Posted: Wed Sep 26, 2018 2:54 pm   Subject: BAShader for Maya2018,Mentalray for Maya2018(v 3.14.5.1)
Did you ask me at Siggraph if I release them as open source?
I might do an closed source by invitation.
  Topic: How do I install shaders on a MAC OS
schoenberger

Replies: 10
Views: 25396

PostForum: Shader Problems / How do I...?   Posted: Fri Dec 09, 2016 2:25 pm   Subject: How do I install shaders on a MAC OS
Sources are not open - source. As they require a whole folder setup and conversion tools as they are Multi-renderer source files for Arnold and MRay.
  Topic: How do I install shaders on a MAC OS
schoenberger

Replies: 10
Views: 25396

PostForum: Shader Problems / How do I...?   Posted: Thu Dec 08, 2016 7:09 pm   Subject: How do I install shaders on a MAC OS
I have not compiled the other version myself.
I need to investigate to compile them for osx.
It's probably mostly about testing makefile options.
  Topic: Installing BA Shaders>Arnold<Cinema 4D
schoenberger

Replies: 1
Views: 10829

PostForum: Shader Problems / How do I...?   Posted: Wed Oct 05, 2016 2:08 pm   Subject: Installing BA Shaders>Arnold<Cinema 4D
I am sorry, but I have never worked with Arnold in Cinema4D.
I cannot answer that question.
  Topic: Fluid shader for softimage, request
schoenberger

Replies: 2
Views: 7974

PostForum: Shader Requests   Posted: Sat May 07, 2016 5:29 pm   Subject: Fluid shader for softimage, request
Hi

All shaders are part of the essentials collection.
  Topic: BA for Maya 2016
schoenberger

Replies: 6
Views: 17318

PostForum: Shader Requests   Posted: Thu Mar 03, 2016 9:12 pm   Subject: BA for Maya 2016
Ok, RR 8.0 alpha is out.

I have created a new package, it even includes helper ans texture shader of the volume package.
I have not been able to test all shader on different windows platforms for ...
  Topic: BA for Maya 2016
schoenberger

Replies: 6
Views: 17318

PostForum: Shader Requests   Posted: Sat Feb 13, 2016 4:53 pm   Subject: BA for Maya 2016
Hi

I finally found 2 hours to start to compile a new version of the shaders for all versions.
The fluid shader is now free as well.
If most of them compile, then the new version should be availa ...
  Topic: BA for Maya 2016
schoenberger

Replies: 6
Views: 17318

PostForum: Shader Requests   Posted: Sat Oct 17, 2015 4:57 pm   Subject: BA for Maya 2016
Hi

I will put it on my todo list for this or next month.
  Topic: Compatibily Question Shader Collection - Essential
schoenberger

Replies: 1
Views: 15402

PostForum: Shader Questions / Comments   Posted: Mon Aug 17, 2015 1:30 pm   Subject: Compatibily Question Shader Collection - Essential
The shaders itself are compatible with Arnold, the 3D application should not matter.
But the user interface files are not compatible. I do not know if Cineam4D requires files that you can see the sha ...
  Topic: Any good news for 3dsmax?
schoenberger

Replies: 1
Views: 7151

PostForum: Shader Requests   Posted: Mon Aug 17, 2015 1:26 pm   Subject: Any good news for 3dsmax?
Hi

Yes, you can use the shaders with any application.

No, the volume shader will not work with 3dsmax particles.
  Topic: ba Depth of Field Crash in Softimage 2015
schoenberger

Replies: 1
Views: 13041

PostForum: Shader Problems / How do I...?   Posted: Wed Jun 03, 2015 2:20 pm   Subject: ba Depth of Field Crash in Softimage 2015
Hi
Sorry, I have not created new versions of the shader, it is probably the wrong MRay version.
  Topic: primitive volume?
schoenberger

Replies: 2
Views: 9431

PostForum: Shader Questions / Comments   Posted: Mon Feb 23, 2015 3:26 pm   Subject: primitive volume?
If you want to have a sphere or a cube, then it is possible with some math nodes in Softimage.
You need the
Vector state (intersection point) -> vector coordinate conversion world to object -> ...
  Topic: Volume Clouds, Mist, Flames and Explosions
schoenberger

Replies: 3
Views: 17517

PostForum: Production Examples   Posted: Sun Dec 14, 2014 3:22 pm   Subject: Volume Clouds, Mist, Flames and Explosions
Many thanks, those are some nice renderings.
  Topic: BaFluid used in waterspray shot
schoenberger

Replies: 1
Views: 8824

PostForum: Production Examples   Posted: Fri Nov 21, 2014 5:46 pm   Subject: BaFluid used in waterspray shot
Hi

Many thanks for the video!
  Topic: THIS FORUM IS MOVING INTO THE rrKnights Tavern
schoenberger

Replies: 0
Views: 14422

PostForum: RR Questions - v6.x (deprecated, new location: rrKnights Tavern)   Posted: Wed Oct 29, 2014 6:40 pm   Subject: THIS FORUM IS MOVING INTO THE rrKnights Tavern
There is a new google groups email list which you can join.
It will be a replacement for this forum.
You can discuss about anything RR related with other RR customers.
Problems, Questions, Tips, Tr ...
  Topic: Arnold 4.2.1.2
schoenberger

Replies: 6
Views: 30448

PostForum: Shader News / General   Posted: Mon Oct 20, 2014 5:45 pm   Subject: Arnold 4.2.1.2
The essential collection for Arnold 4.2.1 is available for download.
Please do not forget to send some examples of your work.
  Topic: Arnold 4.2.1.2
schoenberger

Replies: 6
Views: 30448

PostForum: Shader News / General   Posted: Mon Oct 20, 2014 12:14 pm   Subject: Arnold 4.2.1.2
Just to much work and to much work as the contract with Exocortex did not work out, but the schedule was already set for this year. So I am now breaking in a new developer at site. So hopefully more t ...
  Topic: Arnold 4.2.1.2
schoenberger

Replies: 6
Views: 30448

PostForum: Shader News / General   Posted: Mon Oct 20, 2014 12:03 pm   Subject: Arnold 4.2.1.2
Yes, the shaders will be updated this week.
  Topic: MtoA BA_illum_RGB_Shadow and arnold light samples
schoenberger

Replies: 1
Views: 15786

PostForum: Shader Bugs   Posted: Thu Oct 09, 2014 10:46 am   Subject: MtoA BA_illum_RGB_Shadow and arnold light samples
Hi
I have logged the issue.
  Topic: How to use the visbool shader - mtoa
schoenberger

Replies: 3
Views: 12347

PostForum: Shader Problems / How do I...?   Posted: Mon Sep 08, 2014 12:05 pm   Subject: How to use the visbool shader - mtoa
So far it sounds like it should be possible what you describe.
But I do not know what's not working in your case.
  Topic: How to use the visbool shader - mtoa
schoenberger

Replies: 3
Views: 12347

PostForum: Shader Problems / How do I...?   Posted: Thu Sep 04, 2014 5:58 pm   Subject: How to use the visbool shader - mtoa
Hi

I know, the help files in the addon are not much about that shader.

There in an example for XSI.
Otherwise, you have to use it as first shader like the color_switcher (There is a maya sample ...
  Topic: Moving XSI 7.01 to xsi 2015 and BA shaders
schoenberger

Replies: 1
Views: 8970

PostForum: Shader Problems / How do I...?   Posted: Wed Jul 23, 2014 9:35 pm   Subject: Moving XSI 7.01 to xsi 2015 and BA shaders
Afaik that was a shader of the fluid addon. I have to check tomorrow.
  Topic: ice basic emission ,how do use BA Fluid?
schoenberger

Replies: 2
Views: 10056

PostForum: Shader Problems / How do I...?   Posted: Mon Jul 21, 2014 12:36 pm   Subject: ice basic emission ,how do use BA Fluid?
baFluid can only render fluid volumen simulation files.
Slipstream is a fluid particle simulator, not a volume fluid.
It is not a particle shader.
  Topic: BA shaders inside MAYA with ARNOLD (MtoA)
schoenberger

Replies: 2
Views: 10764

PostForum: Shader Problems / How do I...?   Posted: Fri Jul 04, 2014 11:46 am   Subject: BA shaders inside MAYA with ARNOLD (MtoA)
You need to download the Arnold package and as described the MentalRay package for the UI.
You install the Mray shaders, then you copy the Anrold ones into the same folder as kick.exe
  Topic: BA_meshdistance not working with 2011SAP?
schoenberger

Replies: 8
Views: 16873

PostForum: Shader Questions / Comments   Posted: Tue May 27, 2014 1:16 pm   Subject: BA_meshdistance not working with 2011SAP?
You need an license file for that version.
And we do not sell it any more.
  Topic: BA Volume Shader Request
schoenberger

Replies: 1
Views: 11214

PostForum: Shader News / General   Posted: Wed May 21, 2014 10:12 am   Subject: BA Volume Shader Request
Hi

The license text is available here:
http://www.binaryalchemy.de/develop/shd_vol/whatsnew40.htm

You have access to the forum section.
  Topic: Question regarding Foam
schoenberger

Replies: 1
Views: 7186

PostForum: Shader Questions / Comments   Posted: Wed Apr 16, 2014 10:43 am   Subject: Question regarding Foam
You can enabled the bubble density in the particle_density shader in Softimage.
And increase the metaball slider a bit.
At last you need a highlight, but that is probably better to be created in a s ...
  Topic: Are BA shaders in Softimage 2014?
schoenberger

Replies: 3
Views: 12707

PostForum: Shader News / General   Posted: Thu Mar 06, 2014 7:16 pm   Subject: Are BA shaders in Softimage 2014?
The fluid shader is a part.
There are additional shaders, some of them are in SI, some of them are with the fluid shader
  Topic: Are BA shaders in Softimage 2014?
schoenberger

Replies: 3
Views: 12707

PostForum: Shader News / General   Posted: Thu Mar 06, 2014 5:29 pm   Subject: Are BA shaders in Softimage 2014?
The volume shader is integrated in SI

The Fluid shader and some other helpers are not.
The Fluid shader is not a volume shader, it is a input shader for the volume shader in SI.
http://www.binary ...
  Topic: Does BA Fluid Shader work with SlipstreamVX?
schoenberger

Replies: 2
Views: 8446

PostForum: Shader Questions / Comments   Posted: Fri Feb 21, 2014 5:25 pm   Subject: Does BA Fluid Shader work with SlipstreamVX?
Hi

SlipstreamVX uses particles and not does export a fluid grid.
  Topic: Arnold BA shaders
schoenberger

Replies: 10
Views: 21884

PostForum: Shader News / General   Posted: Wed Feb 19, 2014 5:28 pm   Subject: Arnold BA shaders
Ok, it is fixed.
  Topic: Arnold BA shaders
schoenberger

Replies: 10
Views: 21884

PostForum: Shader News / General   Posted: Tue Feb 18, 2014 1:14 pm   Subject: Arnold BA shaders
Ok, something is wrong with the packager.
Will then probably post a new version today.
  Topic: Arnold BA shaders
schoenberger

Replies: 10
Views: 21884

PostForum: Shader News / General   Posted: Mon Feb 17, 2014 5:05 pm   Subject: Arnold BA shaders
Please re-download in about 1 hour, the date in the zip file name will be changed.
  Topic: Arnold BA shaders
schoenberger

Replies: 10
Views: 21884

PostForum: Shader News / General   Posted: Mon Feb 17, 2014 3:23 pm   Subject: Arnold BA shaders
Sorry, have not recognized that the Linux files are not in the update.
  Topic: Arnold BA shaders
schoenberger

Replies: 10
Views: 21884

PostForum: Shader News / General   Posted: Fri Feb 14, 2014 5:23 pm   Subject: Arnold BA shaders
They are available now.
  Topic: Arnold BA shaders
schoenberger

Replies: 10
Views: 21884

PostForum: Shader News / General   Posted: Mon Feb 03, 2014 4:35 pm   Subject: Arnold BA shaders
No, the shaders are not developed further until RR 7.0 is released in 3 weeks.
  Topic: ba essential for sitoa 2.10.1 and xsi 2014 sp2
schoenberger

Replies: 8
Views: 14489

PostForum: Shader Questions / Comments   Posted: Wed Jan 22, 2014 3:13 pm   Subject: ba essential for sitoa 2.10.1 and xsi 2014 sp2
The list is available via the rrKnights email list.
Check the "Beta 9" email.

http://www.royalrender.de/cms/royal-render-info/newsfolder/detailseite/rrknights-customer-email-list/60a90da ...
  Topic: ba essential for sitoa 2.10.1 and xsi 2014 sp2
schoenberger

Replies: 8
Views: 14489

PostForum: Shader Questions / Comments   Posted: Wed Jan 22, 2014 2:13 pm   Subject: ba essential for sitoa 2.10.1 and xsi 2014 sp2
PS, I ment 3 weeks, not 30 weeks...
  Topic: ba essential for sitoa 2.10.1 and xsi 2014 sp2
schoenberger

Replies: 8
Views: 14489

PostForum: Shader Questions / Comments   Posted: Wed Jan 22, 2014 11:37 am   Subject: ba essential for sitoa 2.10.1 and xsi 2014 sp2
Sorry, I cannot say anything about my shaders.

RR should have all features included next week.
Then a few bug fixing, probably 30 weeks.
The new prices are:
http://www.royalrender.de/cms/pricesl ...
  Topic: Quick BaVolume - BaFLuid question
schoenberger

Replies: 1
Views: 7222

PostForum: Shader Questions / Comments   Posted: Tue Jan 07, 2014 9:29 pm   Subject: Quick BaVolume - BaFLuid question
No.
The Fluid shader is a shader like the SI particle_density shader that you use for particles in SI.
  Topic: ba essential for sitoa 2.10.1 and xsi 2014 sp2
schoenberger

Replies: 8
Views: 14489

PostForum: Shader Questions / Comments   Posted: Wed Dec 18, 2013 1:19 pm   Subject: ba essential for sitoa 2.10.1 and xsi 2014 sp2
Which Arnold version is that SitoA version?

At the moment I am working all my time I have on RR, so I cannot tell you a date.
  Topic: Reflection Alpha
schoenberger

Replies: 3
Views: 11692

PostForum: Shader Problems / How do I...?   Posted: Thu Dec 12, 2013 2:31 pm   Subject: Reflection Alpha
Ok, I have to check the sample scenes.
Have you tried to connect the color_switcher without the utility node?

Just plug the color_switcher into the Material and Shadow Shader port of the shading g ...
  Topic: Reflection Alpha
schoenberger

Replies: 3
Views: 11692

PostForum: Shader Problems / How do I...?   Posted: Thu Dec 12, 2013 1:51 pm   Subject: Reflection Alpha
Why do you use an aiUtility node?
Please check the sample scenes how to use the color_switcher.
  Topic: Shaders supported renderfarm
schoenberger

Replies: 4
Views: 12840

PostForum: Shader Problems / How do I...?   Posted: Wed Dec 11, 2013 5:30 pm   Subject: Shaders supported renderfarm
77CC1C72-0341-441A-B4C2-FCD2872D8417 is the Fractal4D shader since a few years.
I do not know which version they have installed.
  Topic: Extracting Shadow Pass
schoenberger

Replies: 3
Views: 11333

PostForum: Shader Problems / How do I...?   Posted: Thu Nov 28, 2013 1:06 pm   Subject: Extracting Shadow Pass
It is in the volume shader itself, first tab.
You have the global density and beside it a density for view, shadow and scatter.
  Topic: Extracting Shadow Pass
schoenberger

Replies: 3
Views: 11333

PostForum: Shader Problems / How do I...?   Posted: Wed Nov 27, 2013 12:11 pm   Subject: Extracting Shadow Pass
You can set the view density of the volume shader to 0, then you have shadows of the volume only.
  Topic: BaVolume factory - weird results when using scattering
schoenberger

Replies: 7
Views: 15840

PostForum: Shader Problems / How do I...?   Posted: Tue Nov 19, 2013 1:33 pm   Subject: BaVolume factory - weird results when using scattering
No, Scatter does not get any faster.
Beside lowering the range.
For your cloud, I would not use a higher range than 10-20.

>as I might still want the selfshadowed side of a cloud to be quite ...
  Topic: BaVolume factory - weird results when using scattering
schoenberger

Replies: 7
Views: 15840

PostForum: Shader Problems / How do I...?   Posted: Mon Nov 18, 2013 3:04 pm   Subject: BaVolume factory - weird results when using scattering
It does not start at the edge of the volume.
The scatter range starts at the illumination cell that is currently rendered.

If you are not rendering the edge of the volume, then it is 40 units out ...
  Topic: BaVolume factory - weird results when using scattering
schoenberger

Replies: 7
Views: 15840

PostForum: Shader Problems / How do I...?   Posted: Mon Nov 18, 2013 12:47 pm   Subject: BaVolume factory - weird results when using scattering
Hmm, so the scatter range is really large.
It is always larger than the cloud itself.
+/- 40 units in a volume with only 80 units.

Does it help if you increase the scatter samplerate?
Otherwise ...
  Topic: BaVolume factory - weird results when using scattering
schoenberger

Replies: 7
Views: 15840

PostForum: Shader Problems / How do I...?   Posted: Sat Nov 16, 2013 12:10 am   Subject: BaVolume factory - weird results when using scattering
How many SI units is the cloud in diameter?
 
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