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  Topic: fluid shader -- Arnold development?
etmthree

Replies: 1
Views: 5171

PostForum: Shader Questions / Comments   Posted: Thu May 16, 2013 6:09 pm   Subject: fluid shader -- Arnold development?
Hi Holger --

I am currently working on a large Soft/Houdini/Maya project that is rendering entirely in Arnold. Do you have plans for a port to Arnold for the fluid shader?

We would find it ext ...
  Topic: deform volume shader with geo
etmthree

Replies: 1
Views: 5388

PostForum: Shader Problems / How do I...?   Posted: Fri Dec 21, 2012 11:16 pm   Subject: deform volume shader with geo
Is my memory playing tricks on me or was there once a sample scene showing how to apply the volume shader to a deforming object so that the volume "texture" deforms with the object?

I'm l ...
  Topic: ba_texcoord usage
etmthree

Replies: 4
Views: 8200

PostForum: Shader Problems / How do I...?   Posted: Tue Jan 24, 2012 4:49 pm   Subject: ba_texcoord usage
Ah. I may try rolling back a version to test this, but I think that won't be viable for the project.

thanks for the fast reply!
  Topic: ba_texcoord usage
etmthree

Replies: 4
Views: 8200

PostForum: Shader Problems / How do I...?   Posted: Tue Jan 24, 2012 4:09 pm   Subject: ba_texcoord usage
Sorry -- should have included more info. SI 2012 SP1 64-bit Windows 7 Pro.
  Topic: ba_texcoord usage
etmthree

Replies: 4
Views: 8200

PostForum: Shader Problems / How do I...?   Posted: Thu Jan 19, 2012 9:02 pm   Subject: ba_texcoord usage
I cannot locate any information or sample scenes for using ba_texcoord. From the example movie on the BA site (the volume shader twisting between 2 planes), I think it's what I need to solve a partic ...
  Topic: BA_wireframe
etmthree

Replies: 1
Views: 6118

PostForum: Shader Problems / How do I...?   Posted: Tue May 03, 2011 4:27 pm   Subject: BA_wireframe
Hi --

How do I use this shader? I've tried plugging it into every possible port, and get no results.

Using BA_ShaderCollectionVolume_v3.7.23___XSI

Thanks!

Ed
  Topic: BA_meshdistance not working with 2011SAP?
etmthree

Replies: 8
Views: 11492

PostForum: Shader Questions / Comments   Posted: Wed Apr 27, 2011 5:31 pm   Subject: BA_meshdistance not working with 2011SAP?
works!

thanks, Holger!
  Topic: BA_meshdistance.dll missing from nt-x86-64 folder
etmthree

Replies: 0
Views: 5515

PostForum: Shader Problems / How do I...?   Posted: Tue Apr 26, 2011 4:47 pm   Subject: BA_meshdistance.dll missing from nt-x86-64 folder
it's in the 32-bit folder, but we are running only 64-bit SI.

this is from BA_ShaderCollectionVolume_v3.7.22___XSI

Can we get the 64-bit .dll?

thanks,

Ed Manning
  Topic: BA_meshdistance not working with 2011SAP?
etmthree

Replies: 8
Views: 11492

PostForum: Shader Questions / Comments   Posted: Tue Apr 26, 2011 12:06 am   Subject: BA_MEshdistance not in nt-x86-64 folder
Using BA_ShaderCollectionVolume_v3.7.22___XSI

ed
  Topic: BA_meshdistance not working with 2011SAP?
etmthree

Replies: 8
Views: 11492

PostForum: Shader Questions / Comments   Posted: Tue Apr 26, 2011 12:00 am   Subject: BA_MEshdistance not in nt-x86-64 folder
It's in the 32-bit folder, but not the 64. We are using 64-bit only.

ed
  Topic: BA_meshdistance not working with 2011SAP?
etmthree

Replies: 8
Views: 11492

PostForum: Shader Questions / Comments   Posted: Tue Apr 05, 2011 9:46 pm   Subject: BA_meshdistance not working with 2011SAP?
Hi Holger --

I'm working at Spontaneous in NYC at the moment. So far, all BA shaders I've tried are functional; BA-meshdistance will not render, and SI throws this error:

' ERROR : PHEN 0.4 er ...
  Topic: Solid Volume problems with RR and ray3.exe
etmthree

Replies: 0
Views: 4933

PostForum: Shader Bugs   Posted: Tue Aug 25, 2009 5:27 pm   Subject: Solid Volume problems with RR and ray3.exe
I've been working with the new version of the solid volume shader (which is beautiful!), and have run into 2 big problems. We're in a deadline crunch so I don't have time for a big investigation, and ...
 
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