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  Topic: Arnold 4.2.1.2
Richard Costin

Replies: 6
Views: 20164

PostForum: Shader News / General   Posted: Tue Oct 21, 2014 12:12 pm   Subject: Arnold 4.2.1.2
Great! Many thanks!

I will send some examples over when we have clearance to do so on this project which won't be for a while.

I know some of the guys here used it on our latest 118 commercial. ...
  Topic: Arnold 4.2.1.2
Richard Costin

Replies: 6
Views: 20164

PostForum: Shader News / General   Posted: Mon Oct 20, 2014 12:24 pm   Subject: Arnold 4.2.1.2
Cool beans, good luck with it all! Smile
  Topic: Arnold 4.2.1.2
Richard Costin

Replies: 6
Views: 20164

PostForum: Shader News / General   Posted: Mon Oct 20, 2014 12:07 pm   Subject: Arnold 4.2.1.2
Hi Holger, hope all is well with you?

That's great news, many thanks!
Richard.
  Topic: Arnold 4.2.1.2
Richard Costin

Replies: 6
Views: 20164

PostForum: Shader News / General   Posted: Mon Oct 20, 2014 12:02 pm   Subject: Arnold 4.2.1.2
Hi all! Smile

We just went to SITOA 3.2.0 which uses Arnold core 4.2.1.2

Will there be a BA shader collection version that has support for this? Seems broken in Arnold (MR works fine).
XSI 2015
...
 
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