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  Topic: BaFluid used in waterspray shot
Pitcher

Replies: 1
Views: 5718

PostForum: Production Examples   Posted: Fri Nov 21, 2014 4:51 pm   Subject: BaFluid used in waterspray shot
Hi Holger

Here is a shot I finished recently using BaFluid and emFluid5. It is combined with a particle simulation and is very subtle but I am happy with the result. I also link to a movie showing ...
  Topic: How to make RR use new Ba_Fluid version?
Pitcher

Replies: 2
Views: 9337

PostForum: old - RR Questions - v6.x   Posted: Fri Oct 24, 2014 3:24 pm   Subject: How to make RR use new Ba_Fluid version?
Thanks for getting back so quickly Smile

Your reply made me look harder - My mistake - a typo in the workgroup line in the setenv file. Fixed and working - apologies for the noise.

Have a nice week ...
  Topic: How to make RR use new Ba_Fluid version?
Pitcher

Replies: 2
Views: 9337

PostForum: old - RR Questions - v6.x   Posted: Fri Oct 24, 2014 2:33 pm   Subject: How to make RR use new Ba_Fluid version?
Hi Holger

I have just installed your latest version of the BAFluid plugin which expires August 2015. It is installed in a workgroup on our fileserver which all workstations and render clients read. ...
  Topic: BaVolume factory - weird results when using scattering
Pitcher

Replies: 7
Views: 10246

PostForum: Shader Problems / How do I...?   Posted: Tue Nov 19, 2013 11:25 am   Subject: BaVolume factory - weird results when using scattering
Thanks for elaborating Holger. I am not quite sure how it works though, sampling outside the illumination cells. I would have thought scatter range to be how far into the volume scattering occurs, a b ...
  Topic: BaVolume factory - weird results when using scattering
Pitcher

Replies: 7
Views: 10246

PostForum: Shader Problems / How do I...?   Posted: Mon Nov 18, 2013 2:56 pm   Subject: BaVolume factory - weird results when using scattering
Increasing the samplerate does not help, no.

I am not quite sure how scattering works, ie. what the parameters are supposed to do. Scattering is important for rendering steam/humidity volumes imho, ...
  Topic: BaVolume factory - weird results when using scattering
Pitcher

Replies: 7
Views: 10246

PostForum: Shader Problems / How do I...?   Posted: Mon Nov 18, 2013 11:00 am   Subject: BaVolume factory - weird results when using scattering
60 x 80x20 units.

Morten
  Topic: BaVolume factory - weird results when using scattering
Pitcher

Replies: 7
Views: 10246

PostForum: Shader Problems / How do I...?   Posted: Fri Nov 15, 2013 3:48 pm   Subject: BaVolume factory - weird results when using scattering
I am experiencing some undesirable results (not sure it's a bug) when increasing Max Distance for Scattering.

If I go from Max Distance 12 to 40, I get these results - see images. It looks like som ...
  Topic: BaVolume Distort Texture Coordinates question
Pitcher

Replies: 2
Views: 6640

PostForum: Shader Problems / How do I...?   Posted: Thu Oct 24, 2013 7:52 pm   Subject: BaVolume Distort Texture Coordinates question
That was it - thanks Holger.

MB
  Topic: BaVolume Distort Texture Coordinates question
Pitcher

Replies: 2
Views: 6640

PostForum: Shader Problems / How do I...?   Posted: Thu Oct 24, 2013 9:46 am   Subject: BaVolume Distort Texture Coordinates question
Hi Holger

I am working on adding detail to emFluid renders, and have a slight problem with how to properly distort the texture coordinates. They do distort, but apparently in a diagonal fashion ins ...
  Topic: BA_Fluid used for coffee steam - postcard :)
Pitcher

Replies: 7
Views: 11105

PostForum: Production Examples   Posted: Thu Jun 27, 2013 5:35 pm   Subject: BA_Fluid used for coffee steam - postcard :)
I was actually thinking I owe you beers Smile
Hopefully we will meet one day, perhaps at Übertage or a similar event, so I can deliver Smile

MB
  Topic: BA_Fluid used for coffee steam - postcard :)
Pitcher

Replies: 7
Views: 11105

PostForum: Production Examples   Posted: Thu Jun 27, 2013 12:59 pm   Subject: BA_Fluid used for coffee steam - postcard :)
Holger, let me know if you need anything other than this, and I will try and see what I can do Smile

MB
  Topic: BA_Fluid used for coffee steam - postcard :)
Pitcher

Replies: 7
Views: 11105

PostForum: Production Examples   Posted: Thu Jun 27, 2013 12:22 pm   Subject: BA_Fluid used for coffee steam - postcard :)
Here is a movie with fluid only for the packshot:

https://dl.dropboxusercontent.com/u/763668/BA_Volume/Nescafe_Packshot_Steam_01.mov - 400 kb

Cheers
Morten
  Topic: BA_Fluid used for coffee steam - postcard :)
Pitcher

Replies: 7
Views: 11105

PostForum: Production Examples   Posted: Wed Jun 26, 2013 1:57 pm   Subject: BA_Fluid used for coffee steam - postcard :)
Hi Holger

These are a couple of shots with cg steam created with emFluid5 and baFluid for a Nescafe commercial we did earlier this year.

There are more steam shots in the TVC but the effect is s ...
  Topic: Ba_Flakes problem in Sitoa
Pitcher

Replies: 3
Views: 7288

PostForum: Shader Problems / How do I...?   Posted: Wed Jun 26, 2013 1:37 pm   Subject: Ba_Flakes problem in Sitoa
Hello Holger

Stephen Blair informed me version 25.01.07 was working on his end, so I tried replacing my version 25.01.08 with 25.01.07 and now it works.

I am on Soft 2013 SP1, win7.

Morten
  Topic: Volume shader - mapping spherical density?
Pitcher

Replies: 5
Views: 9351

PostForum: Shader Problems / How do I...?   Posted: Fri Jun 21, 2013 5:07 pm   Subject: Volume shader - mapping spherical density?
I see. I actually bougth that long time ago, but haven't installed it for the last versions of Softimage since the volume shader was part of the factory install. How does it play with the Ba_Volume Fl ...
  Topic: Volume shader - mapping spherical density?
Pitcher

Replies: 5
Views: 9351

PostForum: Shader Problems / How do I...?   Posted: Fri Jun 21, 2013 3:37 pm   Subject: Volume shader - mapping spherical density?
The 3D vector stuff did the trick - thanks Holger!
Here is my first test:

https://dl.dropboxusercontent.com/u/763668/BA_Volume/Earth_Volumetric_Atmosphere.png.jpg

It would be nice if this was a ...
  Topic: Volume shader - mapping spherical density?
Pitcher

Replies: 5
Views: 9351

PostForum: Shader Problems / How do I...?   Posted: Fri Jun 21, 2013 12:44 pm   Subject: Volume shader - mapping spherical density?
I have a sphere I want to render with the built in particle volumetric shader. Now I need to map the density so it is spherical - imagine the earths atmosphere for instance where I might want to contr ...
  Topic: Ba_Flakes problem in Sitoa
Pitcher

Replies: 3
Views: 7288

PostForum: Shader Problems / How do I...?   Posted: Fri Jun 21, 2013 12:38 pm   Subject: Ba_Flakes problem in Sitoa
I am testing the Ba_Flakes shader and have a problem with it in Arnold/Sitoa. Flakes render fine in MR but with Arnold I see no flakes - only the base shader color. I have applied a texture projection ...
  Topic: Particle Volume - distortion of texture coordinates offset?
Pitcher

Replies: 2
Views: 5998

PostForum: Shader Questions / Comments   Posted: Sat Nov 10, 2012 11:27 am   Subject: Particle Volume - distortion of texture coordinates offset?
Thanks Holger

I will try your suggestions Smile

Morten
  Topic: Particle Volume - distortion of texture coordinates offset?
Pitcher

Replies: 2
Views: 5998

PostForum: Shader Questions / Comments   Posted: Thu Nov 08, 2012 1:45 pm   Subject: Particle Volume - distortion of texture coordinates offset?
Hi Holger

I have been playing with distorting texture coordinates in the Particle Volume shader with Ba Fractal and it seems it only distorts into positive values on the x, y and z axis, creating a ...
  Topic: BA Volume shader for clouds
Pitcher

Replies: 2
Views: 7443

PostForum: Production Examples   Posted: Sat Nov 03, 2012 2:33 pm   Subject: BA Volume shader for clouds
Thanks! I was never able to achieve quite the same look with Ba_Volume clouds as with Vue (spectral) but with Vue, hero clouds leave a lot to be desired, so I have chosen to use it for bigger cloudsca ...
  Topic: BA Volume shader for clouds
Pitcher

Replies: 2
Views: 7443

PostForum: Production Examples   Posted: Mon Oct 29, 2012 4:56 pm   Subject: BA Volume shader for clouds
Hello

This is a commercial we did a while back - hero clouds were rendered with BA Volume on ICE point clouds.

https://dl.dropbox.com/u/763668/BA_Volume/Danskespil_BA_Volume_Clouds.jpg

http:/ ...
  Topic: Question about the last version(s) of baEssentials
Pitcher

Replies: 2
Views: 5940

PostForum: Shader Questions / Comments   Posted: Wed May 23, 2012 1:19 pm   Subject: Question about the last version(s) of baEssentials
Thanks for the explanation Holger.

Morten
  Topic: Question about the last version(s) of baEssentials
Pitcher

Replies: 2
Views: 5940

PostForum: Shader Questions / Comments   Posted: Tue May 22, 2012 10:50 am   Subject: Question about the last version(s) of baEssentials
Hi Holger

I am about to update baEssentials as I have just installed Soft 2013, and am a bit confused about which version to use. I have Arnold 4.0 and see that for the newest versions where you ha ...
  Topic: baFluid crashing
Pitcher

Replies: 12
Views: 16856

PostForum: Shader Problems / How do I...?   Posted: Fri Feb 03, 2012 1:33 pm   Subject: baFluid crashing
@Simpfendoerfer - I had replies from some guys on the Soft userlist who confirmed the crashes when the volume is empty, and they pointed to a workaround where they render from frame 5 where there is s ...
  Topic: baFluid crashing
Pitcher

Replies: 12
Views: 16856

PostForum: Shader Problems / How do I...?   Posted: Tue Jan 10, 2012 12:14 pm   Subject: baFluid crashing
Will do - thanks Holger!

Morten
  Topic: baFluid crashing
Pitcher

Replies: 12
Views: 16856

PostForum: Shader Problems / How do I...?   Posted: Thu Jan 05, 2012 5:17 pm   Subject: baFluid crashing
Glad it is not my machine/config or methodology Smile
Looking forward to a fix and the caching. Thanks for taking the time Holger.

Morten
  Topic: baFluid crashing
Pitcher

Replies: 12
Views: 16856

PostForum: Shader Problems / How do I...?   Posted: Thu Jan 05, 2012 3:42 pm   Subject: baFluid crashing
Hi Holger

I installed the latest baFluid v0.06 which is not expired and it crashes too, so that is possibly not the problem. I asked on the xsi userlist and Steven Caron and Byungchul Cang both men ...
  Topic: baFluid crashing
Pitcher

Replies: 12
Views: 16856

PostForum: Shader Problems / How do I...?   Posted: Wed Jan 04, 2012 3:57 pm   Subject: baFluid crashing
Hi Holger

I have a scene that renders fine in the render region but when I try rendering the pass with the exact same settings (and memory requirements) it crashes every time after rendering a few ...
  Topic: Latest baVolume - Arnold support?
Pitcher

Replies: 2
Views: 6278

PostForum: Shader Questions / Comments   Posted: Wed Oct 05, 2011 5:25 pm   Subject: Latest baVolume - Arnold support?
Thanks for clarifying that Holger. I thought maybe Arnold could finally render volumetrics, since we have seen the work done by Sony. I will try and be patient Smile

Regards
Morten
  Topic: Latest baVolume - Arnold support?
Pitcher

Replies: 2
Views: 6278

PostForum: Shader Questions / Comments   Posted: Wed Oct 05, 2011 9:35 am   Subject: Latest baVolume - Arnold support?
Hi Holger

I noticed the latest build of baVolume v0.05 says MR + Arnold, and when opening the scenes and trying to render with Arnold there are no shader error messages, but it does not render like ...
  Topic: Getting 3Delight for Softimage working with RR?
Pitcher

Replies: 1
Views: 2940

PostForum: old - RR Questions - v6.x   Posted: Wed Mar 30, 2011 1:17 pm   Subject: Getting 3Delight for Softimage working with RR?
Hi Holger

We had an unfortunate mishap here so we had to reinstall RR Server. In the proces all config and setenv files were lost and I had to set things up again so Arnold and 3Delight plugins for ...
  Topic: Combining BA Volume licenses?
Pitcher

Replies: 2
Views: 6546

PostForum: Shader Questions / Comments   Posted: Wed Sep 29, 2010 9:52 am   Subject: Combining BA Volume licenses?
Please disregard - I was too quick. Tested and the new fileworked for both workstations.

As you were Smile

Morten
  Topic: Combining BA Volume licenses?
Pitcher

Replies: 2
Views: 6546

PostForum: Shader Questions / Comments   Posted: Wed Sep 29, 2010 9:45 am   Subject: Combining BA Volume licenses?
Hi Holger

We now have two Volume licenses - their filenames are identical - is there a way to combine these so we can run the two from a license in the workgroup?

cheers
Morten Bartholdy
  Topic: BA Volume licensing?
Pitcher

Replies: 5
Views: 8332

PostForum: Shader Questions / Comments   Posted: Tue Aug 24, 2010 11:55 am   Subject: BA Volume licensing?
Yeah I remember that is where it probably was - we just had my mail machine damaged by water due to extreme rainfall, so currently I can not access those mails. Could I ask you to resend it? BTW it wo ...
  Topic: BA Volume licensing?
Pitcher

Replies: 5
Views: 8332

PostForum: Shader Questions / Comments   Posted: Tue Aug 24, 2010 11:07 am   Subject: BA Volume licensing?
Cool Holger - I didn't see any notes regarding where to put the license so the rendermachines can see it - I am guessing it is supposed to go somewhere in the addon workgroup?

Morten
  Topic: BA Volume licensing?
Pitcher

Replies: 5
Views: 8332

PostForum: Shader Questions / Comments   Posted: Tue Aug 24, 2010 10:07 am   Subject: BA Volume licensing?
Hi Holger

Just to clarify the licensing scheme for BA Volume - it states one artist seat per license. Do you have rendernode licensing or will I need an artist seat per rendernode (which I think wo ...
  Topic: BA Meshdistance for Soft2011 trouble
Pitcher

Replies: 12
Views: 14904

PostForum: Shader Questions / Comments   Posted: Mon Aug 23, 2010 9:20 am   Subject: BA Meshdistance for Soft2011 trouble
Thanks Holger - now it works Smile On to making clouds then.

Cheers - Morten Bartholdy
  Topic: BA Meshdistance for Soft2011 trouble
Pitcher

Replies: 12
Views: 14904

PostForum: Shader Questions / Comments   Posted: Fri Aug 20, 2010 2:21 pm   Subject: BA Meshdistance for Soft2011 trouble
OK it says Invalid License File. I have checked that the license file is in the right place, so that is not the problem.
Could you reissue the license for me?

MB
  Topic: BA Meshdistance for Soft2011 trouble
Pitcher

Replies: 12
Views: 14904

PostForum: Shader Questions / Comments   Posted: Fri Aug 20, 2010 9:08 am   Subject: BA Meshdistance for Soft2011 trouble
Holger, for good measure I created a clean workgroup for installing BA essential and BA Volume only, so no other 3rd party stuff could interfere. Still it doesnt work, and still red triangle at the BA ...
  Topic: BA Meshdistance for Soft2011 trouble
Pitcher

Replies: 12
Views: 14904

PostForum: Shader Questions / Comments   Posted: Fri Aug 20, 2010 8:37 am   Subject: BA Meshdistance for Soft2011 trouble
I uninstalled, checked the folder was gone from the workgroup, downloaded the plugin again and removed the old one, reinstalled and still same problem. I noticed one problem: The BA_ICE_cache.64.dll d ...
  Topic: BA Meshdistance for Soft2011 trouble
Pitcher

Replies: 12
Views: 14904

PostForum: Shader Questions / Comments   Posted: Thu Aug 19, 2010 1:45 pm   Subject: BA Meshdistance for Soft2011 trouble
My output ranges are identical to yours. The test scene does not render anything at the cross section - only a black grid. Can it be I have the wrong BA_Volume installed!? It is V3.7.2 where the XSI_2 ...
  Topic: BA Meshdistance for Soft2011 trouble
Pitcher

Replies: 12
Views: 14904

PostForum: Shader Questions / Comments   Posted: Thu Aug 19, 2010 11:16 am   Subject: BA Meshdistance for Soft2011 trouble
Hi Holger

I did not see specifically those you mention in the list but now I tried all options and none seem to yield any density.

MB
  Topic: BA Meshdistance for Soft2011 trouble
Pitcher

Replies: 12
Views: 14904

PostForum: Shader Questions / Comments   Posted: Tue Aug 17, 2010 3:50 pm   Subject: BA Meshdistance for Soft2011 trouble
Hi Holger

I just installed the latest Essentials Collection for 2011 and BA Volume for 2011, and the volume shader works fine, but when I plug in the Mesh distance shader I seem to get no density ...
  Topic: BA_fractal4d problem - distortion
Pitcher

Replies: 4
Views: 8886

PostForum: Shader Bugs   Posted: Fri Nov 06, 2009 3:48 pm   Subject: BA_fractal4d problem - distortion
Hi Holger

I just installed the latest build of BA_Shader_Collection_essential_24.02 on Softimage 2010 win XP 64bit. I experienced a problem: When entering any value other than zero for Distortion, ...
  Topic: BA Volume Cloud detail flicker question
Pitcher

Replies: 10
Views: 14339

PostForum: Shader Questions / Comments   Posted: Wed Apr 15, 2009 9:40 am   Subject: BA Volume Cloud detail flicker question
Holger, I tried your multiplication suggestion which actually seemed to makes the popping a bit worse.

I don't know what the values I pipe in are - they come from the PT_metaball which is multiplie ...
  Topic: BA Volume Cloud detail flicker question
Pitcher

Replies: 10
Views: 14339

PostForum: Shader Questions / Comments   Posted: Tue Apr 14, 2009 10:11 am   Subject: BA Volume Cloud detail flicker question
Hi Holger

I tried lowering the minimum value to -0.095 and increased the Use table if alpha to 0.9, plus lowered the contrast some. It reduced the popping but some remains - see movie here:

http ...
  Topic: BA Volume Cloud detail flicker question
Pitcher

Replies: 10
Views: 14339

PostForum: Shader Questions / Comments   Posted: Thu Apr 02, 2009 2:12 pm   Subject: BA Volume Cloud detail flicker question
I will try that too and cross fingers for tonights render.
  Topic: BA Volume Cloud detail flicker question
Pitcher

Replies: 10
Views: 14339

PostForum: Shader Questions / Comments   Posted: Thu Apr 02, 2009 1:24 pm   Subject: BA Volume Cloud detail flicker question
I will do some further testing - if it keeps giving me trouble, perhaps I could put a scene on my ftp for you so you could perhaps take a look see if one or more of my settings are totally off.

Reg ...
  Topic: BA Volume Cloud detail flicker question
Pitcher

Replies: 10
Views: 14339

PostForum: Shader Questions / Comments   Posted: Thu Apr 02, 2009 12:06 pm   Subject: BA Volume Cloud detail flicker question
BTW if it uses lookup cells beyond these density limits, would it help to increase the number of cells, so the flicker would become less noticeable?
 
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