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  Topic: Jobs Slow down at end and use less machines!
Cryptite

Replies: 11
Views: 13509

PostForum: old - RR Questions - v6.x   Posted: Mon Jun 10, 2013 4:10 pm   Subject: Jobs Slow down at end and use less machines!
In part that is why I suggested that RR try to incorporate [url=http://www.binaryalchemy.de/forum/viewtopic.php?t=1947]this functionality.
  Topic: Jobs Slow down at end and use less machines!
Cryptite

Replies: 11
Views: 13509

PostForum: old - RR Questions - v6.x   Posted: Thu May 16, 2013 11:14 pm   Subject: Jobs Slow down at end and use less machines!
I have tried the abort method as well. It seems to work right after I do that, but then throughout time my client number still gradually goes down. For example, I will have 20 frames left and 20 clien ...
  Topic: Jobs Slow down at end and use less machines!
Cryptite

Replies: 11
Views: 13509

PostForum: old - RR Questions - v6.x   Posted: Thu May 16, 2013 10:04 pm   Subject: Jobs Slow down at end and use less machines!
I originally started it at 3 and 24 but then switched it to min 1 and max 1 when the renders slowed down in the end. After I switched those settings I reset the job.
  Topic: Jobs Slow down at end and use less machines!
Cryptite

Replies: 11
Views: 13509

PostForum: old - RR Questions - v6.x   Posted: Thu May 16, 2013 9:23 pm   Subject: Jobs Slow down at end and use less machines!
Royal Render does a good job assigning frames to machines in the beginning. For example my 650 frame shot takes about 10 hrs for the first 600 frames and then could take like 4 hrs for the last 50! We ...
  Topic: Map Reduce "Race for the frame" functionality.
Cryptite

Replies: 9
Views: 9775

PostForum: old - RR Requests - v6.x   Posted: Wed Oct 10, 2012 4:06 pm   Subject: Map Reduce "Race for the frame" functionality.
Right, yeah I expected it would be a little ways off. Thanks Holger!
  Topic: Map Reduce "Race for the frame" functionality.
Cryptite

Replies: 9
Views: 9775

PostForum: old - RR Requests - v6.x   Posted: Wed Oct 10, 2012 3:05 pm   Subject: Map Reduce "Race for the frame" functionality.
I think most people that render with 3ds max these days opt to package the render elements in with a single EXR file, rather than truly splitting them apart into separate files. Could it possibly be a ...
  Topic: Map Reduce "Race for the frame" functionality.
Cryptite

Replies: 9
Views: 9775

PostForum: old - RR Requests - v6.x   Posted: Wed Oct 10, 2012 1:19 am   Subject: Map Reduce "Race for the frame" functionality.
What if you could intercept the outputs? You already know where the output for frames will end up because that's simply part of job submission. In my mind you could have the clients render their frame ...
  Topic: Map Reduce "Race for the frame" functionality.
Cryptite

Replies: 9
Views: 9775

PostForum: old - RR Requests - v6.x   Posted: Wed Oct 10, 2012 12:08 am   Subject: Map Reduce "Race for the frame" functionality.
I tend not to really change them unless I need to, so the jobs are usually always sent at 3 min 25 max.

I think a specific situation would be a job in which a slow machine would literally take exp ...
  Topic: Map Reduce "Race for the frame" functionality.
Cryptite

Replies: 9
Views: 9775

PostForum: old - RR Requests - v6.x   Posted: Tue Oct 09, 2012 8:12 pm   Subject: Map Reduce "Race for the frame" functionality.
My apologies if, and almost certainly, this question has been brought up before, but has there been any consideration towards optimizing the way the final frames of jobs are handled when the farm is & ...
  Topic: Check License count when jobs require WOL
Cryptite

Replies: 1
Views: 4450

PostForum: old - RR Requests - v6.x   Posted: Tue Oct 09, 2012 3:40 pm   Subject: Check License count when jobs require WOL
If I send a job to a farm that is, essentially asleep, and that job's renderer only has, say, 10 licenses; I think it'd be both a nice option (and a green one at that) if RR would only wake up 10 mach ...
 
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