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>>>v26.00.00 Softimage 2012, mentalRay
>>>v26.00.00 Softimage 2013, mentalRay
>>>v26.00.00 Softimage 2014, mentalRay
>>>v26.00.00 Softimage 2015, mentalRay

>>>v26.00.00 Maya 2013 mentalRay
>>>v26.00.00 Maya 2014 mentalRay
>>>v26.00.00 Maya 2015 mentalRay
>>>v26.00.00 Maya 2016 mentalRay

>>>v26.00.00 Arnold 4.0 (mentalRay addon required for UI)
>>>v26.00.00 Arnold 4.1 (mentalRay addon required for UI)
>>>v26.00.00 Arnold 4.2.1 (mentalRay addon required for UI)

>>>Maya example scenes
>>>Softimage example scenes
Changes:
9 new shaders
>>>v25.01.09 Softimage 2013, mentalRay
>>>v25.01.09 Softimage 2014, mentalRay
>>>v25.01.09 Softimage 2015, mentalRay

>>>v25.01.09 Maya 2013 mentalRay
>>>v25.01.09 Maya 2014 mentalRay
>>>v25.01.09 Maya 2015 mentalRay

>>>v25.01.09 Arnold 4.0 (mentalRay addon required for UI)
>>>v25.01.09 Arnold 4.1 (mentalRay addon required for UI)
>>>v25.01.09 Arnold 4.2.1 (mentalRay addon required for UI)
Changes:
None
>>>Sample Scenes XSI
>>>v25.01.09 Softimage 2011, mentalRay
>>>v25.01.09 Softimage 2012, mentalRay
>>>v25.01.09 Softimage 2013, mentalRay

>>>Sample Scenes Maya
>>>v25.01.09 Maya 2011 mentalRay - repack
>>>v25.01.09 Maya 2012 mentalRay - repack
>>>v25.01.09 Maya 2013 mentalRay - repack

>>>v25.01.09 Arnold 4.0 (mentalRay addon required for UI)
>>>v25.01.09 Arnold 4.0 OSX (mentalRay addon required for UI)
Changes:
zero function change broke multiple shaders (e.g. Mixer)
>>>v25.01.07 Arnold 4.0 (Softimage: mRay addon required for UI, see below)
Changes:
Arnold 4.x: Shaders Missing
>>>Sample Scenes XSI
>>>v25.01.08 Softimage 2011, mentalRay
>>>v25.01.08 Softimage 2012, mentalRay
>>>v25.01.08 Softimage 2013, mentalRay

>>>Sample Scenes Maya
>>>v25.01.08 Maya 2011 mentalRay
>>>v25.01.08 Maya 2012 mentalRay
>>>v25.01.08 Maya 2013 mentalRay

>>>v25.01.08 Arnold 4.0 (Softimage: mRay addon required for UI, see above)
Changes:
BruteForSSS does not work with Arnold 4
New shader: Wireframe
>>>v25.01.07 Arnold 4.0 (Softimage: mRay addon required for UI, see below)
Changes:
Arnold 4.x: Shaders Missing
>>>Sample Scenes XSI
>>>v25.01.07 Softimage 2010, mentalRay
>>>v25.01.07 Softimage 2011, mentalRay
>>>v25.01.07 Softimage 2012, mentalRay
>>>v25.01.07 Softimage 2012, mentalRay

>>>Sample Scenes Maya
>>>v25.01.07 Maya 2010 mentalRay
>>>v25.01.07 Maya 2011 mentalRay
>>>v25.01.07 Maya 2012 mentalRay
>>>v25.01.07 Maya 2012 mentalRay

>>>v25.01.07 Arnold 4.0 (Softimage: mRay addon required for UI, see above)
>>>v25.01.07 Arnold 3.3 (Softimage: mRay addon required for UI, see above)
Changes:
texture coordinate: world drag
texture coordinate: arnold Point Reference
Cell: New type "Smooth"
>>>Sample Scenes XSI
>>>v25.01.06 Softimage 2010, mentalRay (NO ARNOLD)
>>>v25.01.06 Softimage 2011, mentalRay (NO ARNOLD)
>>>v25.01.06 Softimage 2012, mentalRay (NO ARNOLD)

>>>Sample Scenes Maya
>>>v25.01.06 Maya 2010 mentalRay
>>>v25.01.06 Maya 2011 mentalRay
>>>v25.01.06 Maya 2012 mentalRay

>>>v25.01.06 Arnold 4.0
>>>v25.01.06 Arnold 3.3
Fixes:
Arnold 4.0
>>>Sample Scenes XSI
>>>v25.01.06 Softimage 2010, mentalRay + Arnold
>>>v25.01.06 Softimage 2011, mentalRay + Arnold
>>>v25.01.06 Softimage 2012, mentalRay + Arnold
>>>Sample Scenes Maya
>>>v25.01.06 Maya 2010 mentalRay
>>>v25.01.06 Maya 2011 mentalRay
>>>v25.01.06 Maya 2012 mentalRay
>>>v25.01.06 Maya Arnold
Fixes:
linux Arnold: compiler issue
>>>Sample Scenes XSI
>>>v25.01.05 Softimage 2010, mentalRay + Arnold
>>>v25.01.05 Softimage 2011, mentalRay + Arnold
>>>v25.01.05 Softimage 2012, mentalRay + Arnold
>>>Sample Scenes Maya
>>>v25.01.05 Maya 2010 mentalRay
>>>v25.01.05 Maya 2011 mentalRay
>>>v25.01.05 Maya 2012 mentalRay
>>>v25.01.05 Maya Arnold
Fixes:
compability issue between XSI particle shader and new texture coordinates
>>>Sample Scenes XSI
>>>Sample Scenes Maya
>>>v25.01.03 Softimage 2010, mentalRay + Arnold
>>>v25.01.03 Softimage 2011, mentalRay + Arnold
>>>v25.01.03 Softimage 2012, mentalRay + Arnold
>>>v25.01.03 Maya 2010 mentalRay
>>>v25.01.03 Maya 2011 mentalRay
>>>v25.01.03 Maya 2012 mentalRay
>>>v25.01.03 Maya Arnold
Fixes:
mixer: disable new slpha mask mode for backwards compability
Raylength: changing number of samples has no effect
Color_Switcher: Output oqapue alpha switch
>>>Sample Scenes XSI
>>>v25.01.03 Softimage 2010, mentalRay + Arnold
>>>v25.01.03 Softimage 2011, mentalRay + Arnold
>>>v25.01.03 Softimage 2012, mentalRay + Arnold
>>>v25.01.03 Maya 2010 mentalRay
>>>v25.01.03 Maya 2011 mentalRay
>>>v25.01.03 Maya 2012 mentalRay
>>>v25.01.03 Maya Arnold
Fixes:
XSI: spdl UI def broken in some shaders
Maya: mi def broken in some shaders
>>>Sample Scenes XSI
>>>v25.01.02 Softimage 2010, mentalRay + Arnold
>>>v25.01.02 Softimage 2011, mentalRay + Arnold
>>>v25.01.02 Softimage 2012, mentalRay + Arnold
>>>v25.01.02 Maya mentalRay
>>>v25.01.02 Maya Arnold
Fixes:
illum_flat: memory leak
spec: add second highlight
mixer: add alpha mask mode
Oily Spec: New Spec mode "Lambert"
Color_Switcher: Arnold: do not evaluate object ID if random not used
Color_Switcher: Arnold: Transparency missing alpha channel
Color_Switcher: Arnold: LUT is breaking the render region of the main channel
DOF: UI gradient preset error
Carpaint: compound does not work in SI 2011
Color_Switcher: Arnold: Black Fireflies
oily spec: reflection physical broken
Color_Switcher: Arnold: No transparency nor framebuffer for GI rays
bruteForSSS: no evaluation if exit color is black
hide "spdl shader" in render tree
Car paint: optimize compound
Color_Switcher: MRay: Write to first channel broken
Fractal: Filter does not work for ortho cams
add OnInit to if not existing
write convert SPDL: if no rendertree struct, then use ui struct
Color_Switcher: Arnold Sitoa: Random Color changes each frame
XSI: help button ? on top of PPG broken in 2011
Maya
>>>v25 beta 2 - XSI 2010
>>>v25 beta 2 - XSI 2011
>>>Sample scenes for XSI
Complete review + New Shaders.
>>>v24.02 XSI 7.0, 7.5, 2010 Addon Linux+Windows, 32+64 bit
>>>v24.0 Maya Linux+Windows, 32+64 bit
>>>v24.0 3dsmax Windows, 32+64 bit
DOF: sampling broken in Softimage 2010
Raylenth: new DOF mode
Cell: straight border broken?
Cell: add recursion and modulus FX
Cell shader: bump logic
Cell/Fractal shader: smooth edges broken





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